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Events


Events
Client Function
Event Type
Backend Name
Description
Parameters
AbCohort
ab_cohort
Fired automatically by Satori Client Module. No action required if it is installed.
If not: The player was assigned to a cohort. The event should be fired every session.
Achievement
achievement
The player completed an achievement. This event can also record the rewards for this achievement.
AppOpenClicked
app_open_clicked
An appopen ad was clicked
AppOpenEnd
app_open_end
An appopen ad ended
AppOpenLoad
app_open_load
An appopen ad was loaded
AppOpenLoadFail
app_open_load_fail
An appopen ad failed to load
AppOpenShow
app_open_show
An appopen ad was requested to show
AppOpenShowFail
app_open_show_fail
An appopen ad failed to show
AppOpenStart
app_open_start
An appopen ad started
BannerRevenuePaid
banner_revenue_paid
A banner ad’s revenue was paid
BannerShowRequested
banner_show
A banner ad was requested to shown
CharacterCreated
character_created
The player created a new character.
CharacterDeleted
character_deleted
The player deleted a character.
CharacterUpdated
character_updated
The player updated a characters information.
CrossPromoClick
cross_video_clicked
The cross promotion ad was clicked
CrossPromoEnd
cross_promo_end
A cross promotion ad has ended
CrossPromoLoad
cross_promo_load
A cross Promo ad was loaded
CrossPromoLoadFail
cross_promo_load_fail
A cross Promo ad failed to load
CrossPromoShow
cross_promo_show
A cross promotion ad was requested to show
CrossPromoShowFail
cross_promo_show_fail
A cross promotion ad failed to show
CrossPromoStart
cross_promo_start
A cross promotion ad has started
DebugEvent
debug_event
Anything happened which is not covered by other events but is needed to debug or understand a situation
EconomyEvent
economy
The player bought, sold or exchanged something in the game
ErrorEvent
error_event
The game had an expected error or issue
FeatureUnlocked
feature_unlocked
The player unlocked a level, item, badge, level, skills or anything else.
FunnelEvent
funnel_event
A funnel event test
GameStarted
game_started
The game started. This event is now fired automatically at the end of Lion SDK initialization.
GiftReceived
gift_received
The player received a gift from another player
GiftSent
gift_sent
The player sent a gift to another player
HandAction
hand_action
This event is a poker specific event used to track the betting rounds within a hand of poker.
Heartbeat
heartbeat
Fired automatically by LionAnalytics. No action required.
InAppPurchase
inapp_purchase
The player purchased an IAP
InterOpenClicked
inter_open_clicked
An interopen ad was clicked
InterOpenEnd
inter_open_end
An interopen ad ended
InterOpenLoad
inter_open_load
An interopen ad was loaded
InterOpenLoadFail
inter_open_load_fail
An interopen ad failed to load
InterOpenRevenuePaid
inter_open_revenue_paid
An inter open ad’s revenue was paid
InterOpenShow
inter_open_show
An interopen ad was requested to show
InterOpenShowFail
inter_open_show_fail
An interopen ad failed to show
InterOpenStart
inter_open_start
An interopen ad started
InterstitialClick
interstitial_clicked
An interstitial ad was clicked
InterstitialEnd
interstitial_end
An interstitial ad ended
InterstitialLoad
interstitial_load
An interstitial ad was loaded
InterstitialLoadFail
interstitial_load_fail
An interstitial ad failed to load
InterstitialRevenuePaid
interstitial_revenue_paid
An interstitial ad’s revenue was paid
InterstitialShow
interstitial_show
An interstitial ad was requested to show
InterstitialShowFail
interstitial_show_fail
An interstitial ad failed to show
InterstitialStart
interstitial_start
An interstitial ad started
InviteReceived
invite_received
The player received an invite to a set of users
InviteRewarded
invite_rewarded
The player successfully invited another player
InviteRewarded
invite_rewarded
The player successfully invited another player
InviteSent
invite_sent
The player sent an invite to the game
ItemActioned
item_actioned
The player used an item.
ItemCollected
item_collected
The player picked up or was gifted an item.
LevelAbandoned
level_abandoned
The player abandoned a level
LevelComplete
level_complete
The player completed a level
LevelFail
level_fail
The player failed a level
LevelStart
level_start
The player started a level
LevelStep
level_step
If a game level has some internal steps or milestones towards completion, you can use this event to track as players complete each step toward overall level completion. This help with tracking partial completion of levels to understand when players fall off.
LevelUp
level_up
The player leveled up. Note this is different than completing a game “level”. In this situation, if you game has the concept of “player levels”, use this event. Traditionally, “players levels” are linked with “experience points” earned during game play.
MissionAbandoned
mission_abandoned
The player abandoned a mission
MissionCompleted
mission_complete
The player completed a mission
MissionFailed
mission_fail
The player failed a mission
MissionStarted
mission_started
The player started a mission
MissionStep
mission_step
This event allows you to track partial progress towards completing a mission. If there are some natural steps or breakpoints during a mission, fire the MissionStep events.
NewPlayer
new_player
A new player entered the game
NotificationOpened
notification
The game was launched through a push notification, or a notification was received.
Options
options
Use this event to track when a player changes game option on the settings screen (e.g. toggle audio on/off, enable notifications, etc).
PowerUpUsed
powerup_used
The player used a power up or boost.
PredictionResult
prediction_result
If your game is using any predictive models (e.g. Multi-arm Bandit) or other machine learning algorithms to pull levers in your game, use this event to track the prediction related to the player. Since players may have different values, this is used during analysis to track model predictions to behavior outcomes.
ProductViewed
product_viewed_event
The player looked at a product’s description, or viewed an item. This is designed to capture a player’s interest.
RewardVideoClick
reward_video_clicked
A rewarded video ad was clicked
RewardVideoCollect
reward_video_collect
A rewarded video’s reward was collected
RewardVideoEnd
reward_video_end
A rewarded video ad ended
RewardVideoLoad
reward_video_load
A rewarded video ad was loaded
RewardVideoLoadFail
reward_video_load_fail
A rewarded video ad failed to load
RewardVideoOpportunity
reward_video_opportunity
The player was presented with the option for a rewarded video.
RewardVideoRevenuePaid
reward_video_revenue_paid
A rewarded video ad’s revenue was paid
RewardVideoShow
reward_video_show
A rewarded video ad was requested to show
RewardVideoShowFail
reward_video_show_fail
A rewarded video ad failed to show
RewardVideoStart
reward_video_start
A rewarded video ad started
ShopEntered
shop_entered
The player accessed the shop.
SkillUpgraded
skill_upgraded
The player upgraded one of their character’s skills.
SkillUsed
skill_used
The player used a skill in game (cast fireball, used bomb, used swing…)
Social
social
A social interaction took place
SocialConnect
social_connect
The player connected to a social network
Support
support
Use this event allows to track when players use in-game tools to contact Lion Studios Support with questions.
UiInteraction
ui_interaction
The player interacted with parts of the user interface, specifically pressed buttons to view specific features and navigate around.
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