Interactions need improving to emphasise holding the voice, e.g. loop a SFX such as breathing emanating from the object in 3D sound, when the user brings the object close enough it will play the athlete audio
Object appearing/positioning is a bit random, how to guide user to it
More space for the athlete stories. Sound can go from positive to negative in a single story, e.g. gold running man
Sound for atmos
Rain
Footsteps
Breathing
Sighs
Groans
Athletic joy: children playing
Non-literal: creeking, grinding,
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