Open new 3rd person game template
Rename 3rd person BP as PlayerBase_BP (as a base for different meshes of players)

Import character, its anmination, create blend space 1D and ABP:
In ABP, add state machine and then connect with
“New Saved Cached Pose” (rename as Locomotion)
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P.S. In Slot default slot node, open anim slot manager in window:
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Add slot, called Root
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Change the slot name to Root
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In bottom Layer blend per bone node (control upper body movement), set below details:
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In top layer blend per bone node (control bottom body movement), set as:
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Open new state machine, add state, name as Base:
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In event graph, set as:
promote variables 2 times
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Change the mesh and animation BP in PlayerBase BP, start the game
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