Create widget called PlayerHUD_W (W stands for widget in full screen)
Image set as not variable
The Inventory panel is made from Uniform Grid Panel: setting as is variable, aligment as below:
Size box layout:
Go to Graph:
Create another widget, called Inventory Icon UI
In Graph:
Make these 2 variables, tick Instance Editable and Expose on Spawn in details:
Back to PlayerHUD_W
Column length varialble value set as 4
tick Instance Editable and Expose on Spawn in details on PlayerRef variable
Go to Player base BP:
Back to Player HUD W, add custom event
Back to Player base BP, promote variale Hud Ref
In Pickup item function, remove string and replace with:
Test the inventory (let mouse cursor occurs and point to the table, by hitting Shift+F1
To modify the style of the widget (put none in each box):
Open inventory Icon UI:
Change padding of invenotry panel in player HUD W: