Detail event graph for:
Base Color/Diffuse:
Roughness/ Reflect:
Normal
Click NormalFrontHeightMap, select Start Previewing Node, the normal texture is shown (now it shouldn’t see any texture, because it needs UV setting:
To set UV parameters:
Then connect its multiply to UV input of Color base and Roughness, Coordinates in Bump, NormalFromHeightmap input.
After connected, change Bump intensity node form 0 to 1.
Check if the Normal Map in preview, if the offset is correct, if no, it’s like this:
To fix this, double click the NormalFromHeightmap node, change the value (in this case change to 0.0001)