Create complex material for Archiz

Others in Archiz

Change color by Blend Overlay:

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Scale Texture:

Event graph of Material as follow, then create its Mat Inst.
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Fix UE lagging during play mode:


Set Pivot point of Mesh in Editor:


Add “Scene” Component parent above the mesh in Viewport, then pivort the arrow
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Optimize Texture Setting:

DTX1 default Compression, and tick without alpha, if the texture only needs R,G,B 3 channels
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TV monitor material:

GraySEmiGloss Material
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M_MasterMaerial blueprint in Parent
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Texture link (Metallic, Emissive....)
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