Overhaul to all major mechanic systems. Movement was completely reworked, mechs feel heavier, more composed and generally feel much more tactical. New maps and redesign of old ones New Map - Taurus Station 4v4 Point Capture Complete restructuring of map scale and mech speed We’ve tuned map’s and cover size, distances and mech’s speed to provide more interesting combat and gameplay scenarios. Improved bindings for all controllers All bindings should be working well for WMR Oculus Nicknames should now be working Tuning of current maps, zones, etc., logic adjustments Dying mechs no longer earn points in point capture Huge rework of mech’s movement systems. Completely reworked jump and added hover mechanics Changed how the mech vaults over objects, slope logic etc. More external mech sounds like jump, hover, sprint, landing., weapon charging etc. Massively improved audio, volume, sounds, effects etc. New tracer and trail systems Charge system for snipers Lasers are much more powerful Early v1 for user created levels, DM devs on discord for instructions if interested Can’t think our supporters both Patreon and early access enough! If you are interested in checking out our game please check the links below
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