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RELEASE NOTES

V0.9233
4/1/2022
TLDR:
Overhaul to all major mechanic systems.
Movement was completely reworked, mechs feel heavier, more composed and generally feel much more tactical.
New maps and redesign of old ones
Oculus nick names
And much more!!!
Maps / Mechs:
New Map - Taurus Station 4v4 Point Capture
Complete restructuring of map scale and mech speed
We’ve tuned map’s and cover size, distances and mech’s speed to provide more interesting combat and gameplay scenarios.
Player:
New wrist menu
Improved bindings for all controllers
All bindings should be working well for WMR
Oculus Nicknames should now be working
Gamemode:
Tuning of current maps, zones, etc., logic adjustments
Dying mechs no longer earn points in point capture
Mech / Cockpit:
Huge rework of mech’s movement systems.
New Sprint Mechanic
Completely reworked jump and added hover mechanics
Heat System
Changed how the mech vaults over objects, slope logic etc.
More external mech sounds like jump, hover, sprint, landing., weapon charging etc.
Audio:
Massively improved audio, volume, sounds, effects etc.
Weapons:
New tracer and trail systems
Improved VFX for weapons
Charge system for snipers
Lasers are much more powerful
All weapons retuned
Custom levels:
Early v1 for user created levels, DM devs on discord for instructions if interested
Can’t think our supporters both Patreon and early access enough!
If you are interested in checking out our game please check the links below
Oculus
Steam
Discord
Our Roadmap
Patreon
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