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Indie Game Management Boilerplate
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Design

This is your GDD. You can keep it brief, since most of the information about your game should be stored in .

Concept

< a short description of what defines your game >

Features

Genre: < mechanical genre, e. g. Action / Adventure / RPG >
Mood: < stylistic genre, e. g. Horror / Fantasy / Cyberpunk >
Online mode: < networking, e. g. Singleplayer / Multiplayer / Hotseat >
Duration: < estimated playthrough length, e. g. 4 hours >
Story type: < story design complexity, e. g. Linear / Branching >

Visual Style

Tech: < graphics type, e. g. 2D Characters / 3D Environments / Voxel >
Style: < art style, e. g. Pixel Art / Cartoonish / Realistic >
Render resolution: < target resolution for artists, e. g. 640x360 >

Target

Platforms: < where do you plan to release, e. g. Windows / iOS / Xbox >
Audience: < expected target demographic, e. g. Gender and Age >
Languages: < planned translations, e. g. English, French, Spanish >
Monetization: < business model, e. g. One Time Purchase / Free-to-Play >

Story Premise

< a synopsis of the plot >

Gameplay

< a description of main gameplay unique features, mechanics and limitations >

Tech Stack

Engine: < e. g. Unity / Unreal / Godot >
Language: < e. g. C# / Rust / GDScript >
Graphics API: < e. g. Vulkan / Metal / OpenGL >
Physics engine: < e. g. PhysX / Havok / Box2D >
Audio engine: < e. g. Wwise / Fmod >

References

< a collection of media which you can use as a reference material >
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