This is your GDD. You can keep it brief, since most of the information about your game should be stored in . Concept
< a short description of what defines your game >
Features
Genre: < mechanical genre, e. g. Action / Adventure / RPG > Mood: < stylistic genre, e. g. Horror / Fantasy / Cyberpunk > Online mode: < networking, e. g. Singleplayer / Multiplayer / Hotseat > Duration: < estimated playthrough length, e. g. 4 hours > Story type: < story design complexity, e. g. Linear / Branching > Visual Style
Tech: < graphics type, e. g. 2D Characters / 3D Environments / Voxel > Style: < art style, e. g. Pixel Art / Cartoonish / Realistic > Render resolution: < target resolution for artists, e. g. 640x360 > Target
Platforms: < where do you plan to release, e. g. Windows / iOS / Xbox > Audience: < expected target demographic, e. g. Gender and Age > Languages: < planned translations, e. g. English, French, Spanish > Monetization: < business model, e. g. One Time Purchase / Free-to-Play > Story Premise
< a synopsis of the plot >
Gameplay
< a description of main gameplay unique features, mechanics and limitations >
Tech Stack
Engine: < e. g. Unity / Unreal / Godot > Language: < e. g. C# / Rust / GDScript > Graphics API: < e. g. Vulkan / Metal / OpenGL > Physics engine: < e. g. PhysX / Havok / Box2D > Audio engine: < e. g. Wwise / Fmod > References
< a collection of media which you can use as a reference material >