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Design
This is your GDD. You can keep it brief, since most of the information about your game should be stored in
Knowledge
.
Concept
< a short description of what defines your game >
Features
Genre:
< mechanical genre, e. g. Action / Adventure / RPG >
Mood:
< stylistic genre, e. g. Horror / Fantasy / Cyberpunk >
Online mode:
< networking, e. g. Singleplayer / Multiplayer / Hotseat >
Duration:
< estimated playthrough length, e. g. 4 hours >
Story type:
< story design complexity, e. g. Linear / Branching >
Visual Style
Tech:
< graphics type, e. g. 2D Characters / 3D Environments / Voxel >
Style:
< art style, e. g. Pixel Art / Cartoonish / Realistic >
Render resolution:
< target resolution for artists, e. g. 640x360 >
Target
Platforms:
< where do you plan to release, e. g. Windows / iOS / Xbox >
Audience:
< expected target demographic, e. g. Gender and Age >
Languages:
< planned translations, e. g. English, French, Spanish >
Monetization:
< business model, e. g. One Time Purchase / Free-to-Play >
Story Premise
< a synopsis of the plot >
Gameplay
< a description of main gameplay unique features, mechanics and limitations >
Tech Stack
Engine:
< e. g. Unity / Unreal / Godot >
Language:
< e. g. C# / Rust / GDScript >
Graphics API:
< e. g. Vulkan / Metal / OpenGL >
Physics engine:
< e. g. PhysX / Havok / Box2D >
Audio engine:
< e. g. Wwise / Fmod >
References
< a collection of media which you can use as a reference material >
Concept
Features
Visual Style
Target
Story Premise
Gameplay
Tech Stack
References
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