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UI / UX

icon picker
CAMERA

gears

Behavior

Keywords

Cinematic, Action focused

Placement

image.png
Darksiders 3 (Gunfire Games, 2018) God of War (Santa Monica, 2018)

Slightly off center, whole character is visible, a lot of movement depending on what the PC is doing.

Specifics

The Camera can go all the way up, and moves closer to the PC to enhance the height of object seen.
The Camera can rotate around the PC when they’re not moving.
When moving, the Character always has their back to the Camera. (cf God of War 4 ?)
The Camera moves a bit further when the PC sprints.
Bit of Camera Sway/Shake during attacks.
Moves closer and to the front when the PC is Downed.
Camera Shake when hit
Emphasis on the action during the parry.
Same for Finishers, cf Manifold
Camera moves a bit closer during combat.
Moves closer when dropping down a ledge.
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