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FDD Grim
GRIM DESIGN - OVERVIEW
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UI / UX
CAMERA
Behavior
Keywords
Cinematic, Action focused
Placement
Darksiders 3 (Gunfire Games, 2018) God of War (Santa Monica, 2018)
Darksiders 3 (Gunfire Games, 2018) God of War (Santa Monica, 2018)
Slightly off center, whole character is visible, a lot of movement depending on what the PC is doing.
Specifics
The Camera can go all the way up, and moves closer to the PC to enhance the height of object seen.
The Camera can rotate around the PC when they’re not moving.
When moving, the Character always has their back to the Camera. (cf God of War 4 ?)
The Camera moves a bit further when the PC sprints.
Bit of Camera Sway/Shake during attacks.
Moves closer and to the front when the PC is Downed.
Camera Shake when hit
Emphasis on the action during the parry.
Same for Finishers, cf Manifold
Camera moves a bit closer during combat.
Moves closer when dropping down a ledge.
Behavior
Keywords
Placement
Specifics
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