Before heading into the unknown, you can choose a starting loadout, based on your background:
KITS
If during the game, you feel like it would make sense to have an item in your kit, ask your DM !
You can also make a custom kit if you do not find something that fits here.
Adventurer’s Kit
Soldier’s Kit
Scholar’s Kit
Noble’s Kit
A few days of high quality food Enough material to create 10 sealed messages CLOTHES & ARMOR
Depending on your background and character concept, you can start with the following:nan lma
Urchin Clothes
Halfway between rags and actual clothing, usual for beggars and people on the run. Average Clothes
Nothing differentiates you from those walking around you. Work Clothes
Whether you’re a blacksmith or a pit fighter, everyone looking at you can tell what you do for a living. Fine Clothes
Extravagant or simply well made, the attentive eye will be able to tell your clothes are more expensive than theirs. Criminal Clothes
You’re a thief, a criminal, an assassin or a member of a secret organization. In these you can move fast and quiet. Light Armor
Made out of leather, wood or thin plates of metal, this can lower the amount of bruises you take. Reduces the amount of damage taken by 3 when worn. Medium Armor
Made out of strong leather, plated wood, chain mail or a low coverage of metal plates. Worn on top of clothes modified for the occasion. Reduces the amount of damage taken by 6 when worn. Heavy Armor
Made out of lamellar metal, full plates, or exotic materials. Comes with its own undergarment. Reduces the amount of damage taken by 9 when worn. WEAPONS & COMBAT
From the most seasoned soldier, to the bluest of scholars, if you want to survive at there you need something to defend yourself and your team. You can only choose Light Weapons and up to Medium Shields.
One-Handed Head Weapons
Stuns even if an attack deals 0 damage. Stuns even if an attack deals 0 damage. Upon inflicting wounds, +1D to hit next chained attack Stuns even if an attack deals 0 damage. Two-Handed Head Weapons
Upon inflicting wounds, +1D to hit next attack Stuns even if an attack deals 0 damage. Upon inflicting wounds, +1D to hit next chained attack One-Handed Bladed Weapons
+4D during a regular Grapple Use an action to Counter attack on a successfull Block (Cannot trigger on a Counter) Two-Handed Bladed Weapons
Every Attack can hit two enemies in hand-to-hand range Every Attack can hit two enemies in hand-to-hand range Polearms
You can attack out of turn when an enemy gets in melee range (no penalty) You can attack out of turn when an enemy gets in melee range (no penalty) You can attack out of turn when an enemy gets in melee range (no penalty) Bows (1 action to reload)
Crossbows (2 actions to reload)
Shields
1D to Block (Can block projectiles) 2D to Block (Can block projectiles) 3D to Block (Can block projectiles) Spellcasting Equipment
Component Pouch: Used to store spell components Focus: Reduces the amount of movement required to cast a spell. ANYTHING ELSE ?
For anything else, ask your DM !
NEW LOADOUT ITEMS IN THE EXPANSION PACK 🌳