Library

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Imported

It is possible to add your own audio to use in your world creations, imported media will be available to spawn from the library. You can import files:
Audio files (formats: .wav, .ogg) in mono
3D and 2D visuals files (formats: .mtl, .obj, .jpg, .png, .giff)
Visual files will be automatically added to the Venues section of the library, while audio samples will be added to Sounds.

How to upload your assets


PatchWorld content is stored in the following directory:
PC:
C:\Users\<your_username>\Documents\Patch
Quest 2:
Quest 2\Internal shared storage\Android\data\com.PatchXRStudio.PatchXR\files\Patch

Inside the Patch folder you will see the following folders:
ContentLibrary
DownloadedWorlds
SavedWorlds

ContentLibrary is a place for all of the assets you can use in your worlds such as pictures, audio samples etc. Your uploaded assets will be found in the library under the “Custom” sub-category, while assets from other users will be found in “Other”. You can modify the assets of another user and save them by your name. The original asset will be kept without changes, and you can use it in your worlds as it is.
DownloadedWorlds stores worlds you downloaded from the hub. Doesn’t matter if it is an EP or world created by another user or even by you. If it was downloaded, it comes here. Downloaded worlds are already bundled with assets so they are not using anything from ContentLibrary. But you can steal these assets into your library, use them in your worlds, modify them and save your own modifications.
SavedWorlds is your space. Every time you press the “Save as” button for the world and files come to here. You can see a list of your saved worlds in the hub in the Build tab by the “Drafts” label.

Importing media

Go to Patch/ContentLibrary/YourUserName-YourUserID and drop your files here in the correct folder (meshes, images, sample, etc...) to add them to the library
Supported audio files formats: .wav, .ogg
Supported visuals file formats: .mtl, .obj, with .jpg or .png textures.

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