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Comands


PatchCommands
Command
Arguments
Description
Notes
Example
Related
Releted
CurrentStateToTemp
saves the current state of the world as a hidden backup;
Open
GoToTemp
brings the player back to the saved state from any other world.
Open
AbletonLinkEnabled
Open
AbletonLinkLatency
Open
ShowHub
Open
SetAudioEngineProcessingEnabled
Open
SwimToGazeWeight
Open
SwimToGazeAngle
Open
DisplayButtonText
Open
PlayModeNumbers
Open
EditModeNumbers
Open
SetBufferSize
Open
SpawnAsync
Open
SetTime
Open
SetTempo
Open
SetMetronomeEnabled
Open
SetMainLight
Open
PlaceReflectionProbe
Open
BgColorHSV
Open
SetPlayerLimit
Open
SetPlayerHeadPosition
Open
SetRadialMenuProfile
Open
GodMode
Open
PreviousScene
Open
NextScene
Open
SetGameMode
Open
ShowQuickMessage
Open
SetPrinterDefaultMode
Open
ToPowerblock
Open
ShowAllHidden
Open
ShowHidden
Open
GoToRecentWorld
Open
GoNext
Open
GoBack
Open
GetCpuUsage
Open
SetControllersVisible
Open
SetGridEnabled
Open
SetRecordVoice
Open
SetGhostRecordingGain
Open
HideAll
Open
MakeCircle
Open
ShowTooltips
Open
AllowSwimming
Open
AllowOpenBubbles
Open
AllowControlPanel
Open
AllowRadialMenu
Open
SetMixedRealityMode
Open
SetSceneBounciness
Open
RGR
Open
Script
Open
RemoveControlPanel
Open
AllowJoltPatching
Open
LockPatch
Open
AdjustControlPanel
Open
AllowEditing
Open
AllowForking
Open
LoadFromCloud
Open
PreloadWorld
Open
Autosaving
Open
EnableBeta
Open
AllowSnapTurn
Open
Go
Open
FadeToBlack
Open
SendAnalyticsEvent
Open
OptoutAnalytics
Open
SetReplayName
Open
StopReplay
Open
ChangeFogColor
Open
ChangeFogDistance
Open
CallEvent
Open
CheckChangeRate
Open
QuestBoostThreshold
Open
QuestUnBoostThreshold
Open
HighlightControllerButton
Open
TimelinePlay
Open
TimelineStop
Open
TimelineLoop
Open
TimelineLength
Open
SetPowerBlockVisible
Open
ShowBlockList
Open
SetMarbleMaxCount
Open
SetMarbleMaxDistance
Open
SetMarbleLifeTime
Open
BGColor1
Open
BGColor2
Open
PlaceAllWindows
Open
TestMP
Open
MPWorld
Open
MPWorldLast
Open
MPSession
Open
MPLobby
Open
MPRandom
Open
SetRegion
Open
spawn
Open
load
Open
import
Open
save
Open
windsave
Open
new
Open
register
Open
login
Open
logout
Open
auth_status
Open
auth_refresh
Open
patch_list_all
Open
patch_list
Open
load_net
Open
import_net
Open
save_net
Open
delete_net
Open
clear
Open
append
Open
home_dir
Open
cd
Open
tag
Open
untag
Open
select
Open
deselect
Open
branch
Open
delete
Open
of_type
Open
paint
Open
bgcolor
Open
set
Open
cls
Open
set_start_pos
Open
grab
Open
load_midi
Open
play_midi
Open
stop_midi
Open
msg
Open
osc
Open
port_out
Open
port_in
Open
remote_ip
Open
msg_verbose
Open
delay_exec
Open
hide
Open
trans
Open
soundrec_on
Open
save_sound
Open
capseq_on
Open
capseq_off
Open
quit
Open
log
Open
mixer_setgroup
Open
mixer_makegroup
Open
mixer_arrange
Open
mixer_solo
Open
mixer_mute
Open
mixer_setgain
Open
recording_start
Open
recording_stop
Open
loadSceneSettings
Open
loadSceneCmd
Open
setSceneDirectoryAsWorkingDirectory
Open
registerToRecentOpenPatches
Open
instantLoading
Open
clearScene
Open
changeRootPath
Open
loadAutosave
Open
restoreAlreadyExisting
Open
removeBlocksAbsentsFromSerialization
Open
removeAllSubConnections
Open
msgVerbose
Open
loadDemo
Open
LoadSettings
Open
TryParseLiteral
Open
SearchForDependency
Open
NavigateFolders
Open
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Command Arguments
Argument
Type
Description


on/off
toggle
latency
number
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@Edo Fouilloux
can you please put these in here:

Commands
Command
Arguments
Example
Description
showtooltips
showtooltips false
makes visible the tool tips on the controllers depending on the argument
spawn SnapshotsManager
showallhidden
showallhidden true
AllowSwimming
highlightcontrollerbutton [left|right] [button] [strength] [frequency]
The command is like this:
/// Highlight a button on one of the controllers. Syntax:
///
/// highlightcontrollerbutton [left|right] [button] [strength] [frequency]
///
/// e.g.
///
/// highlightcontrollerbutton left hub 0.8 2
///
/// available buttons are:
///
/// pistoltrigger
/// grip
/// thumbstick
/// button1
/// button2
/// hub
/// Use strength zero to turn off the highlight.
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Command Arguments 2
Arguments
false
true
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Commands 2
...
Command
Action
Example
Arg1
Arg2
Arg3
MPWorld
Join the first room that is not full of players. If there are no rooms, the new one will be started.
productId
MPWorldLast
Join the freshest room that was started recently. If there are no rooms, the new one will be started.
MPSession
Join or create a room with a name equal to productId. Might be used to force players to join the same room.
productId
MPLobby
Show lobby that displays rooms for the specific world only.
productId
MPRandom
Join a r
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Settings
Setting
Arguments
Column 3
Notes
Column 5
SetPlayerLimit 0 0 0 0 0 0
Open
bgcolor 0.3655471 0.3304539 0.465428
Open
changefogdistance 9
Open
setMainLight 28.01 72.05 354.905 1 1 1
Open
TimelineStop
Open
TimelineLoop true
Open
TimelineLength 16
Open
SetTempo 120
Open
SetTime 0
Open
SetGameMode Edit
Open
SetMetronomeEnabled False
Open
SetSceneBounciness 0.5 0.5 0.5
Open
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