Core nodes
Interfaces ( Values (send one number (dial, knob, slider, number ) , What is the core dial? Expression (Constants, expresions etc)
Goals
We want to make patching less confusing, more clear and discoverable for potential patchers.
Secondly, we want to make patching more stable and performant for longevity and good foundation.
Specific
EXPANDABLE - EXTRA OPTIONS PANEL / INSPECTOR
Systematic
CONNECTIVITY - REPEATABLE ELEMENTS IN/OUT Audio feedback on patching (ability to turn off all UI sound in settings) Hover, Connect, Disconnect, Pull wire READABILITY - TOOLTIPS HOVER PERFORMANCE & OPTIMIZATION
End of April
some main UX things I am working on but here this is my core block list more genaral (synth wat to make one theme) asuming we have devices but only can be open one layer to start (to layers deep is in beta) (
Rythm. input as multiplier for tempo. Explain inputs Oscillator (on the fence, synth want to group as a pack)
Maybe add phasor
random logic (ifelse and other things to help branch) (maybe add bernulli) function (floor, round,sing, tan, log10 . (can be advance)) look at unity and cpp math libs calculate (all math perations) look at unity and cpp math libs
Stream add, stream mull wait (combine egtimer and delay-q) _wait until is finish or take the last one) Delay (fix the limit to 3 min or base on app) show heaviness based on limit MuX (have settings to change between index, random loop) Envelope (log and sound optimized, length, presets for most compnt things, decay, asdr) Filter (unify with modes: lowpass, highpass, bell, bandpass, highself, lowshelf) wifi (needs another name) BUT can be internal like block to block or wifi, or midi... is Input output connectors (pass, input, fork) interfaces (maybe the more ambitious unification of values will come later or in steps) add constant and show better the current select. looking more like a knowb mesh (will have some physics, animation, material editor and so on) light (cast shadows in quest looks to be broken) may
Time (clock)
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Bubble player (maybe with the changes you talked about) Relational interfaces (acordeon, air guitar....etc) ----
OTHER PACKS
players logic (scores, move one, freeze features)
Clear resources from unity- it will decrease build size.
Refactor for multiplayer ?