Skip to content
Core nodes
Inputs Outputs (
Stream
number
Dial
Jolt
Slider
Toggle
InteractionBOX
CyliderBox
Reference/select
Color
Transform
Texture
Type dial

Interfaces ( Values (send one number (dial, knob, slider, number ) , What is the core dial?
Rythm
Oscilator
Noise
Map
Opration (Math)
Expression (Constants, expresions etc)
Preset manager
MuX - sequence
If-else
Gate
Ramp
Wifi


Goals
We want to make patching less confusing, more clear and discoverable for potential patchers.
Secondly, we want to make patching more stable and performant for longevity and good foundation.

Specific
GREYBOX - FUNCTION
MESH - TOP LAYER
EXPANDABLE - EXTRA OPTIONS PANEL / INSPECTOR

Systematic
CONNECTIVITY - REPEATABLE ELEMENTS IN/OUT
Unify inputs & outputs
Audio feedback on patching (ability to turn off all UI sound in settings)
Hover, Connect, Disconnect, Pull wire

READABILITY - TOOLTIPS HOVER
PERFORMANCE & OPTIMIZATION

End of April some main UX things I am working on but here this is my core block list more genaral (synth wat to make one theme) asuming we have devices but only can be open one layer to start (to layers deep is in beta) (
Rythm. input as multiplier for tempo. Explain inputs
Presets.
Oscillator (on the fence, synth want to group as a pack) Maybe add phasor random
bubble (optimization )
logic (ifelse and other things to help branch) (maybe add bernulli)
function (floor, round,sing, tan, log10 . (can be advance)) look at unity and cpp math libs
calculate (all math perations) look at unity and cpp math libs Stream add, stream mull
Convertors (mtof, db)
gate
wait (combine egtimer and delay-q) _wait until is finish or take the last one)
Delay (fix the limit to 3 min or base on app) show heaviness based on limit
MuX (have settings to change between index, random loop)
DeMuX (many to one)
Curve
Envelope (log and sound optimized, length, presets for most compnt things, decay, asdr)
Filter (unify with modes: lowpass, highpass, bell, bandpass, highself, lowshelf)
reverb
map (with cap options)
wifi (needs another name) BUT can be internal like block to block or wifi, or midi... is Input output
connectors (pass, input, fork)
interfaces (maybe the more ambitious unification of values will come later or in steps) add constant and show better the current select. looking more like a knowb
mesh (will have some physics, animation, material editor and so on)
image
light (cast shadows in quest looks to be broken)
pencil
may Time (clock) -----
osc
Interface recorders
rangefor
Order
physics forces
physics constraints
Bubble player (maybe with the changes you talked about)
Boards (unify
Relational interfaces (acordeon, air guitar....etc)
Controllers per device
----
OTHER PACKS
game logic multiplayer
players logic (scores, move one, freeze features)
physics motors
motion advance

View 2 of Task
Task
Category
Area
Notes
Importance
-
Open
No results from filter



Broken link

Packs
Notes
Name
Blocks
Main goal
Visual Sound
make more sharable content and visually apealing stuff
Core Basic
basic tooling
Ghosts & Loops
Shows and make more sharable content and more users inviting other users
Samples
Core advance
Connectivy
Synths advance
Dance & Motion
Physics
Export/import
Debug tools
Mobile Blocks
comunity
There are no rows in this table

Clear resources from unity- it will decrease build size.
Refactor for multiplayer ?


Blocks
Schedule
Block
Inputs
Outputs
Notes
Old name
Concept
Family
Related to
6
Button
Make Physical
Numpad
revervb
split
All Pass
23
Pencil
Make the trail and pencil apart of the same
Make color a color input
Tow blocks one to
paint buket
MR blocks
Material
Particles
line
mesh block
image
video
case block
hittable mesh
lasser
lights
skybox
color picker
camera
alignment
text
Pad
preset manager
rotor
rail
Time
Clock
1
repeat
21
dial
knob
slider
3D gesture blocks
value
dispatch
map
wirelss
Delay
eggtimer
blocklist
operations(math)
Decay
Integrator
toggle
fork
pass
pad
counter
Keyboard
Output
Mic
15
inspector
Curve (new)
Value Board
Execute
Oscilator
gate
if else
filters
handle
watcher
function
floor
round
ceeling
sign
clamp
rangedfor
Player controllers
Area limits
5
ghost
voice recorder
bubble rec mech
recorder in block (consider only interfaces)
Video to some (nice to have)
4
Midi
Lists
ableton link
OSC
2
Player-recorder
bubble bundless
11
Noise
sample_velocity
vel
Bernulli
sample_and_hold
Biquad
pulse
wave folder
onepole
limitier
Higpass
EQ
1
granulator
6
distance
lockat
Transform
relative postion
octopus
elbow
6
Marbles stuff
Velocity
Inerthia
Constraint
motor
physic Material
5
Phyton Block
Compile app to APK to exe
Unity plugin
Unreal Plugin
VST
1
Read mobile sensors (giro sceen)
2
Device cost calcuation panel
heat glasses
Inputs
Code
Name
Type
Description
Freq
Amp
There are no rows in this table
Connection Type
Type
Jolt
Stream
There are no rows in this table

Want to print your doc?
This is not the way.
Try clicking the ··· in the right corner or using a keyboard shortcut (
CtrlP
) instead.