Solution: 2D space game for user to collect science elements
Risks:
Not sure what the game should look like visually.
Might not be innovative enough
Don’t know how many levels I should create
Don’t know what will the whole gameplay walk through look like
The story might not make sense
Might not know the animation/art style looks like
What device should I use? PC or mobile?
Prototypes:
Artist work on the concept art
Design walk through game to test out
Sketch out 1.0 release game walkthrough
Result:
sketch out Player movement (focus on) jumping/elaborate
In 3030, Moby fall asleep on his spaceship. He woke up by a huge bump. He found out that he is now in an uncharted planet on the galaxy map.
Inspirations:
Cloud, the genie in the uncharted planet, told Moby the story of this planet.
100 years ago, there were 11 kingdoms in the planet. However, a hole swallow all of them to another dimension. If you want to go home, you might need to bring them back so they can help you.
Level 1 : Collect Reactive Nonmetals
*Hop ballon scene
*Rescue Hydrogen Queen
Game Interface:
Player movement
Reactive Nonmetals Kingdom:
Queen: Hydrogen
Carbon: beggar & prince
Nitrogen: Farmer
Oxygen: Scuba Diver
Fluorine: Tooth
phosphorus: ghost fire
Sulfur: Gun (ant soldier)
Chlorine: Swimming pool (yellow duck)
Selenium: Super Battery
Bromine: Ocean
Inspirations:
“The portal door is inside the big cave. I went there several times and brought a lot of materials to build this house and create this farm when I was young. Okay! Now go to the portal door and get 20 hydrogen & helium. You need some lights so you can see things.