All Phases (Nov 2020 - Aug 2021) (Est. 10-15hrs a week)
Total Meeting Hours: 48.75
Total Individual Hours: 68
Total Hours: 116.75
Introduction/Proposal Time (Nov 2020 - Feb 2021)
Total Meeting Hours: 7
Total Meeting Hours: 18
Total Meeting Hours: 25
Research (Feb 2021 - May 2021)
Total Meeting Hours: 5
Total Meeting Hours: 18
Total Meeting Hours: 23
Production(May 2021 - Aug 2021)
This time period most accurately represents the time it will take to build experiences in the future.
Total Meeting Hours: 36.75
Total Meeting Hours: 32
Total Meeting Hours: 68.75
Kendall, the second designer on this project was at all the same meeting however, her role was largely to shadow me so she can begin to do this work on her own in the future. Her actual time spent working on the project outside of my meetings was close to or under 20hrs total.
Auryan Time Tracking
Event
Year
Month
Meeting Hours
Individual Time
Project Phase
Event
Year
Month
Meeting Hours
Individual Time
Project Phase
1
Joined slack channel on XR/Gaming/Simulation and connected with Joe
2020
Nov
2
0
Introduction/Proposal
2
Initial meeting with Joe + Philippos, initial design meeting with UX and ID folks.
2020
2
Introduction/Proposal
3
Was introduced to the faculty and had our initial design discussion for the new experience. A few hours of coordination and follow up info for Joe.
2021
Jan
2
3
Introduction/Proposal
4
Worked on concept mocks for the game
2021
Jan
0
15
Introduction/Proposal
5
Showed mocks and received approval from faculty
2021
Feb
1
Introduction/Proposal
6
Curriculum overview with Johnathan
2021
March
1
Research
7
Geo Design POC Phase Design session
2021
March
1
3
Research
8
Technology Research
Game Engine research
Branching story documentation and implantation research
Geographic information system/Map SDK Research
App Deployment/Distribution Research
March - April
3
15
Research
9
Project team meeting for design & course plan, coordination
2021
April - May
2
Production
10
Started daily 15 minute stand-ups with ID’s and Dev teams (usually shorter, sometimes cancelled). Began organizing existing script and revisions in Arcweave for the dev team, and created the initial plan for feedback, testing, and data.
2021
May - Aug
18.75
Production
11
Designed final mocks for the POC phase of Geo Design
2021
June
0
18
Production
12
Unity Onboarding
2021
June
2
Production
13
Finalizing script, branching, reaction data, etc.. in Arcweave for handoff to dev team. Also began weekly as-needed 30 minute sync-up with Jonathan Davis (Geodesign instructor with Libby).
2021
June
6
10
Production
14
Finalized UX and learning evaluations, prepped for Fall pilot with students, coordination and communication time.
2021
July - Aug
3
1
Production
15
Design QA
2021
Aug
3
2
Production
16
Collecting feedback from students, faculty, and project team, analyzing data, identifying next steps. Coordination and communication time.
2
1
Production
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