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Interpolation

The interpolation system is implemented using optimized and modern industry standards. This is much more efficient than timelines and avoids the need for a blueprint manager in your level.
You can smoothly interpolate the character’s location and rotation while specifying the duration of the interpolation itself. You can also specify whether the interpolation should sweep and test for obstacles and whether the rotation should only affect the Yaw.
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Vaulting, Mantling & Sliding


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