{
"tags" : [
"human", "low_poly", "character"
],
"characterType" : "human",
"sourceDCC" : "blender",
"rigOrientation" : "+Z+X+Y",
"meshBounds" : {
"minXYZ": [
-10.0, -10.0, -10.0
],
"maxXYZ" : [
10.0, 10.0, 10.0
]
},
"meshCount": 1,
"vertexCount": 9000,
"faceCount" : 8000,
"boneCount" : 15,
"shoulderBindAngle" : 20.5,
"wristBindAngle" : 10.5,
"reducedMeshCount" : 1,
"reducedVertCount" : 6000,
"reducedFaceCount" : 5000
}