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Red Queen

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Rules

As you know me, I'm always working on some random project.
This project, The Red Queen, is about teams and trying ways of getting work done
All of you share explorer traits, I believe you all are looking for ways to master your craft
I encourage you to take this time to practice those skills that you find useful or interesting,
whatever that is
We still need to live with some boundaries that we all can agree on

Structure

We are going to split our interactions into chapters
Each chapter is formed by:
image-20200908-155529.png
Open
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its goal is to imagine as many crazy ideas as possible, those ideas may be impossible but could influence or spark innovative ideas, in this phase we want to arm ourselves with as many options as possible
The first act is the opening act, and it’s all about opening - opening people’s minds, opening up possibilities. The opening act is about getting the people in the room, the cards on the table, the information and ideas flowing. You think of the opening as a big bang, an explosion of items and opportunities.
The more ideas you can get out in the open, the more you will have to work with in the next stage.
Explore
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its goal is to try, answer why or why not
Once you have the energy and the ideas flowing into the room, you need to do some exploration and experimentation. This is where the rubber hits the road, where you look for patterns and analogies, try to see old things in new ways, sift and sort thought the ideas, build and test things, and so on. You want to create the conditions that will allow unexpected, surprising and delightful things to emerge
Close
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it's all about accomplishing the mission, this is the getting it done part

In the final act you want to move toward conclusions - toward a decision, a actions and next steps. This is the time to assess ideas, to look at them with a critical and realistic eye. You can’t do everything or pursue every opportunity, which of them is the most promising?

Timeline

In terms of time. Every chapter progress with
Schedule
Week
Length
Meetings
Artifacts (Outcomes)
1
2
1st
2 hrs
Background, Problem statement
List of ideas
3
2nd
2 hrs
Test assumptions and push limits
Small sections of working software
4
3rd
2 hrs
All about reaching the goal
Concrete next steps
5
4th
1 hr
Working Demo
A Recording
6
4th
1 hr
Team Retro
A completed Graphic Game Plan
There are no rows in this table
Between meetings, individual and group exploration is encouraged

Graphic Game Plan

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A graphic game plan is one way of summarizing the current state, what problems are we facing? what’s next? what are we trying to accomplish?
Moreover, have you asked what have we done all this time, it’s hard for our minds to remember how you thought a month ago, blame the
Having a Game plan developed overtime will capture our journey
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Reference

Game Storming |
Graphic Game Plan |

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