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Jules 3.0 School of Fish App Facelift

Product Requirements Document & Development Timeline


Table of Contents

Executive Summary

Project Overview

The Jules 3.0 School of Fish app facelift is a comprehensive modernization initiative aimed at enhancing the user experience, improving performance, and maintaining market competitiveness in the early childhood computational thinking education space. This project will update the existing platform while preserving its core educational value and proven curriculum effectiveness.

Key Objectives

Modernize UI/UX to meet 2025 design standards and improve engagement
Enhance Performance by 40% across all devices
Improve Teacher Tools with advanced analytics and classroom management features
Ensure Accessibility with WCAG 2.1 AA compliance
Optimize Mobile Experience for tablets and smartphones

Timeline & Investment

Project Duration: 7 months (March - October 2025)
Beta Release: October 15, 2025
Total Investment: $523,250 USD
Team Size: 7-8 professionals

Expected Outcomes

25% increase in user engagement
4.5/5 teacher satisfaction score
50% reduction in reported bugs
20% improvement in user retention

Product Vision & Objectives

Long-term Vision

To establish Jules School of Fish as the premier computational thinking platform for early childhood education, empowering young learners (ages 4-6) with essential 21st-century skills through engaging, gamified learning experiences.

Core Value Proposition

Jules 3.0 delivers:
For Students: Engaging, age-appropriate games that make learning computational thinking fun and intuitive
For Teachers: Powerful classroom management tools with real-time insights and curriculum alignment
For Parents: Transparent progress tracking and home learning extensions
For Schools: Comprehensive curriculum solution with proven learning outcomes

Strategic Alignment

This facelift aligns with:
Growing demand for STEM education in early childhood
Shift towards digital-first learning platforms
Increased focus on computational thinking as core skill
Need for inclusive, accessible educational technology

User Research & Personas

Primary Personas

1. Little Learner Lucy (Age 5)

Characteristics:
Limited reading ability, primarily visual learner
Short attention span (10-15 minutes)
Loves colorful animations and rewards
Needs clear, simple instructions
Needs:
Intuitive navigation with visual cues
Immediate feedback and rewards
Short, engaging game sessions
Audio instructions and support

2. Teacher Tanya (Age 32)

Characteristics:
Manages classroom of 20-25 students
Limited technical expertise
Time-constrained for lesson planning
Values easy-to-use tools
Needs:
Quick student progress overview
Simple content management
Automated reporting features
Minimal setup time

3. Parent Peter (Age 38)

Characteristics:
Wants to support child's learning
Limited time for involvement
Concerned about screen time
Values educational outcomes
Needs:
Clear progress reports
Home activity suggestions
Screen time controls
Learning outcome visibility

User Journey Maps

Student Learning Flow

Login → Visual avatar selection
Dashboard → Animated world map with available activities
Game Selection → Preview animations showing gameplay
Learning → Progressive difficulty with scaffolding
Completion → Celebration animations and rewards
Progress → Visual progress indicators and achievements

Feature Requirements

Priority 0 (Must-Have) Features

1. Modern UI/UX Redesign

Description: Complete visual overhaul with contemporary, child-friendly design language
Functional Requirements:
New color palette optimized for young learners
Larger touch targets (minimum 44×44 pixels)
Consistent iconography and visual language
Smooth animations and transitions
High contrast mode for visibility
Acceptance Criteria:
All UI elements meet accessibility standards
Touch targets pass usability testing with target age group
Loading times reduced by 40%
Consistent experience across devices
Effort: XL

2. Enhanced Game Performance

Description: Optimization of all games for smooth, responsive gameplay
Functional Requirements:
60 FPS on supported devices
Reduced initial load time to <3 seconds
Offline mode for core games
Automatic quality adjustment based on device
Memory optimization for older devices
Acceptance Criteria:
Games maintain 60 FPS on 80% of test devices
No crashes during 2-hour continuous play sessions
Offline mode functional for 5 core games
Effort: L

3. Teacher Dashboard 2.0

Description: Comprehensive classroom management and analytics platform
Functional Requirements:
Real-time student progress tracking
Customizable learning paths
Automated progress reports
Bulk student management
Parent communication tools
Learning objective alignment
Acceptance Criteria:
Dashboard loads in <2 seconds
Reports generated in <5 seconds
Support for 30+ simultaneous students
90% teacher satisfaction in usability testing
Effort: XL

4. Accessibility Compliance

Description: Full WCAG 2.1 AA compliance for inclusive learning
Functional Requirements:
Screen reader compatibility
Keyboard navigation support
Customizable text size
Color blind friendly modes
Audio descriptions for animations
Closed captions for videos
Acceptance Criteria:
Pass WCAG 2.1 AA audit
Successfully tested with assistive technologies
Positive feedback from accessibility focus group
Effort: L

Priority 1 (Nice-to-Have) Features

1. AI-Powered Recommendations

Description: Personalized learning path suggestions based on performance
Functional Requirements:
Performance analysis algorithm
Difficulty adjustment system
Content recommendation engine
Progress prediction model
Effort: L

2. Parent Portal

Description: Dedicated interface for parents to track and support learning
Functional Requirements:
Progress dashboard
Weekly email summaries
Home activity suggestions
Screen time controls
Effort: M

Technical Specifications

Architecture Overview

┌─────────────────────────────────────┐
│ Frontend (React Native) │
├─────────────────────────────────────┤
│ API Gateway (REST) │
├─────────────────────────────────────┤
│ Backend Services (Node.js) │
├─────────────────────────────────────┤
│ Database (PostgreSQL) │
├─────────────────────────────────────┤
│ CDN (CloudFront) │ Storage (S3) │
└─────────────────────────────────────┘

Technology Stack

Frontend: React Native / Flutter
Backend: Node.js with Express
Database: PostgreSQL with Redis cache
Cloud: AWS (EC2, S3, CloudFront, RDS)
Analytics: Custom analytics with Google Analytics backup
Monitoring: DataDog / New Relic

API Specifications

RESTful architecture
JWT-based authentication
Rate limiting: 100 requests/minute
Response time target: <200ms
API versioning strategy

Data Management

User data encryption at rest and in transit
GDPR/COPPA compliance
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