Jules 3.0 School of Fish App Facelift

Product Requirements Document & Development Timeline

Table of Contents

Executive Summary

Project Overview

The Jules 3.0 School of Fish app facelift is a comprehensive modernization initiative aimed at enhancing the user experience, improving performance, and maintaining market competitiveness in the early childhood computational thinking education space. This project will update the existing platform while preserving its core educational value and proven curriculum effectiveness.

Key Objectives

Modernize UI/UX to meet 2025 design standards and improve engagement
Enhance Performance by 40% across all devices
Improve Teacher Tools with advanced analytics and classroom management features
Ensure Accessibility with WCAG 2.1 AA compliance
Optimize Mobile Experience for tablets and smartphones

Timeline & Investment

Project Duration: 7 months (March - October 2025)
Beta Release: October 15, 2025
Total Investment: $523,250 USD
Team Size: 7-8 professionals

Expected Outcomes

25% increase in user engagement
4.5/5 teacher satisfaction score
50% reduction in reported bugs
20% improvement in user retention

Product Vision & Objectives

Long-term Vision

To establish Jules School of Fish as the premier computational thinking platform for early childhood education, empowering young learners (ages 4-6) with essential 21st-century skills through engaging, gamified learning experiences.

Core Value Proposition

Jules 3.0 delivers:
For Students: Engaging, age-appropriate games that make learning computational thinking fun and intuitive
For Teachers: Powerful classroom management tools with real-time insights and curriculum alignment
For Parents: Transparent progress tracking and home learning extensions
For Schools: Comprehensive curriculum solution with proven learning outcomes

Strategic Alignment

This facelift aligns with:
Growing demand for STEM education in early childhood
Shift towards digital-first learning platforms
Increased focus on computational thinking as core skill
Need for inclusive, accessible educational technology

User Research & Personas

Primary Personas

1. Little Learner Lucy (Age 5)

Characteristics:
Limited reading ability, primarily visual learner
Short attention span (10-15 minutes)
Loves colorful animations and rewards
Needs clear, simple instructions
Needs:
Intuitive navigation with visual cues
Immediate feedback and rewards
Short, engaging game sessions
Audio instructions and support

2. Teacher Tanya (Age 32)

Characteristics:
Manages classroom of 20-25 students
Limited technical expertise
Time-constrained for lesson planning
Values easy-to-use tools
Needs:
Quick student progress overview
Simple content management
Automated reporting features
Minimal setup time

3. Parent Peter (Age 38)

Characteristics:
Wants to support child's learning
Limited time for involvement
Concerned about screen time
Values educational outcomes
Needs:
Clear progress reports
Home activity suggestions
Screen time controls
Learning outcome visibility

User Journey Maps

Student Learning Flow

Login → Visual avatar selection
Dashboard → Animated world map with available activities
Game Selection → Preview animations showing gameplay
Learning → Progressive difficulty with scaffolding
Completion → Celebration animations and rewards
Progress → Visual progress indicators and achievements

Feature Requirements

Priority 0 (Must-Have) Features

1. Modern UI/UX Redesign

Description: Complete visual overhaul with contemporary, child-friendly design language
Functional Requirements:
New color palette optimized for young learners
Larger touch targets (minimum 44×44 pixels)
Consistent iconography and visual language
Smooth animations and transitions
High contrast mode for visibility
Acceptance Criteria:
All UI elements meet accessibility standards
Touch targets pass usability testing with target age group
Loading times reduced by 40%
Consistent experience across devices
Effort: XL

2. Enhanced Game Performance

Description: Optimization of all games for smooth, responsive gameplay
Functional Requirements:
60 FPS on supported devices
Reduced initial load time to <3 seconds
Offline mode for core games
Automatic quality adjustment based on device
Memory optimization for older devices
Acceptance Criteria:
Games maintain 60 FPS on 80% of test devices
No crashes during 2-hour continuous play sessions
Offline mode functional for 5 core games
Effort: L

3. Teacher Dashboard 2.0

Description: Comprehensive classroom management and analytics platform
Functional Requirements:
Real-time student progress tracking
Customizable learning paths
Automated progress reports
Bulk student management
Parent communication tools
Learning objective alignment
Acceptance Criteria:
Dashboard loads in <2 seconds
Reports generated in <5 seconds
Support for 30+ simultaneous students
90% teacher satisfaction in usability testing
Effort: XL

4. Accessibility Compliance

Description: Full WCAG 2.1 AA compliance for inclusive learning
Functional Requirements:
Screen reader compatibility
Keyboard navigation support
Customizable text size
Color blind friendly modes
Audio descriptions for animations
Closed captions for videos
Acceptance Criteria:
Pass WCAG 2.1 AA audit
Successfully tested with assistive technologies
Positive feedback from accessibility focus group
Effort: L

Priority 1 (Nice-to-Have) Features

1. AI-Powered Recommendations

Description: Personalized learning path suggestions based on performance
Functional Requirements:
Performance analysis algorithm
Difficulty adjustment system
Content recommendation engine
Progress prediction model
Effort: L

2. Parent Portal

Description: Dedicated interface for parents to track and support learning
Functional Requirements:
Progress dashboard
Weekly email summaries
Home activity suggestions
Screen time controls
Effort: M

Technical Specifications

Architecture Overview


┌───────────────────────────────────────────┐
│ Frontend (React Native) │
├───────────────────────────────────────────┤
│ API Gateway (REST) │
├───────────────────────────────────────────┤
│ Backend Services (Node.js) │
├───────────────────────────────────────────┤
│ Database (PostgreSQL) │
├───────────────────────────────────────────┤
│ CDN (CloudFront) │ Storage (S3) │
└───────────────────────────────────────────┘

Technology Stack

Frontend: React Native / Flutter
Backend: Node.js with Express
Database: PostgreSQL with Redis cache
Cloud: AWS (EC2, S3, CloudFront, RDS)
Analytics: Custom analytics with Google Analytics backup
Monitoring: DataDog / New Relic

API Specifications

RESTful architecture
JWT-based authentication
Rate limiting: 100 requests/minute
Response time target: <200ms
API versioning strategy

Data Management

User data encryption at rest and in transit
GDPR/COPPA compliance
Daily automated backups
Data retention policy: 3 years

Implementation Timeline

Project Phases Overview


March 2025 April-May 2025 June-Sept 2025 Oct 2025 Nov-Dec 2025
│ │ │ │ │
Discovery ──── Design ──── Development ──── Beta ──── Production
│ │ │ │ │
4 weeks 8 weeks 16 weeks 2 weeks 8 weeks

Detailed Milestone Schedule

Table 24
Phase 1: Discovery & Planning
Milestone
4 weeks
Mar 3, 2025
Mar 28, 2025
Deliverables
Stakeholder Interviews
Mar 3
Mar 7
Interview notes, requirements
Current State Analysis
Mar 10
Mar 14
Technical audit report
Requirements Gathering
Mar 17
Mar 21
Requirements document
Project Planning
Mar 24
Mar 28
Project charter, roadmap
Phase 2: Design
Apr 1, 2025
May 23, 2025
UX Research
Apr 1
Apr 11
Research findings, personas
Information Architecture
Apr 14
Apr 18
Site map, user flows
Wireframing
Apr 21
May 2
Low-fi wireframes
Visual Design
May 5
May 16
Design system, hi-fi mockups
Prototyping
May 19
May 23
Interactive prototype
Phase 3: Development
Jun 2, 2025
Sep 26, 2025
Sprint 1: Infrastructure
Jun 2
Jun 27
Dev environment, CI/CD
Sprint 2: Core Features
Jun 30
Jul 25
Student interface, games
Sprint 3: Teacher Tools
Jul 28
Aug 22
Dashboard, analytics
Sprint 4: Polish & Optimize
Aug 25
Sep 26
Performance optimization
Phase 4: Beta Testing
Oct 1, 2025
Oct 15, 2025
Closed Beta Launch
Oct 1
Oct 7
Beta build, test plans
Feedback & Iteration
Oct 8
Oct 15
Beta release, feedback report
Phase 5: Production
Oct 20, 2025
Dec 12, 2025
Production Preparation
Oct 20
Oct 31
Production environment
Staged Rollout
Nov 3
Nov 28
Phased deployment
Full Launch
Dec 1
Dec 12
Production release
There are no rows in this table

Critical Path Dependencies

Design completion → Development start
Infrastructure setup → Feature development
Core features → Teacher tools integration
Beta feedback → Production release

Resource Allocation Timeline

Role Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Product Manager ████ ████ ████ ████ ████ ████ ████ ████ ████
UX/UI Designer ████ ████ ████ ████ ████ ████
Frontend Dev 1 ████ ████ ████ ████ ████ ████ ████
Frontend Dev 2 ████ ████ ████ ████ ████ ████ ████
Backend Developer ████ ████ ████ ████ ████ ████
Game Developer ████ ████ ████ ████ ████
QA Engineer ░░░░ ░░░░ ░░░░ ░░░░ ████ ████ ████
Technical Writer ░░░░ ████ ████

████ Full-time ░░░░ Part-time

Cost Analysis

Budget Summary

Table 25
Category
Amount (USD)
Percentage
Personnel Costs
$385,000
73.6%
Technology & Infrastructure
$45,000
8.6%
Research & Testing
$25,000
4.8%
Contingency Reserve (15%)
$68,250
13.0%
Total Project Budget
$523,250
100%
There are no rows in this table

Detailed Personnel Costs

Table 26
Role
Monthly Rate
Duration
Total Cost
Product Manager
$15,000
9 months
$135,000
UX/UI Designer
$12,000
6 months
$72,000
Frontend Developer (×2)
$10,000
7 months each
$140,000
Backend Developer
$11,000
6 months
$66,000
Game Developer
$12,000
5 months
$60,000
QA Engineer
$4,000/$8,000
4 mo PT + 3 mo FT
$40,000
Technical Writer
$3,000
3 months
$9,000
Subtotal
$522,000
There are no rows in this table
Note: Includes employer costs (benefits, taxes) estimated at 30% above base salary

Technology & Infrastructure Costs

Table 27
Item
Cost (USD)
Notes
Development Tools/Licenses
$15,000
IDEs, design tools, project management
Cloud Hosting (AWS)
$20,000
Dev, staging, and initial production
CDN & Media Storage
$10,000
CloudFront and S3 for content delivery
Subtotal
$45,000
There are no rows in this table

Research & Testing Costs

Table 28
Item
Cost (USD)
Notes
User Research Sessions
$10,000
20 sessions @ $500 each
Beta Testing Program
$5,000
Incentives for 50 beta testers
Accessibility Audit
$10,000
Professional third-party audit
Subtotal
$25,000
There are no rows in this table

ROI Analysis

Expected Benefits (Year 1)

Revenue Increase: 20% growth = ~$400,000
Cost Savings: 30% reduction in support tickets = ~$50,000
Efficiency Gains: 25% reduction in teacher onboarding time = ~$75,000
Total Expected Benefit: ~$525,000

Payback Period

Initial Investment: $523,250
Expected Annual Benefit: $525,000
Payback Period: ~12 months
3-Year ROI: 200%+

Budget Confidence Levels

Personnel Costs: ±5% (High confidence)
Technology Costs: ±15% (Medium confidence)
Research Costs: ±10% (High confidence)
Overall Budget: ±10% ($470,925 - $575,575)

Risk Assessment & Mitigation

Risk Register

Table 29
Risk
Probability
Impact
Score
Mitigation Strategy
Owner
Timeline Slippage
High
High
9
MVP approach, phased features, buffer time
PM
Budget Overrun
Medium
High
6
15% contingency, strict change control
PM
User Adoption Resistance
Medium
High
6
Early testing, gradual rollout, training
UX Lead
Technical Debt
High
Medium
6
Allocated refactoring time, modular approach
Tech Lead
Resource Availability
Medium
Medium
4
Early recruitment, contractor backup
PM
Third-party Dependencies
Low
High
3
Alternative vendors identified
Tech Lead
Accessibility Non-compliance
Low
High
3
Early and continuous testing
QA Lead
Performance Issues
Medium
Medium
4
Performance budget, continuous monitoring
Dev Lead
There are no rows in this table

Mitigation Strategies Detail

1. Timeline Risk Mitigation

MVP Approach: Launch with P0 features only
Phased Rollout: 10% → 25% → 50% → 100% over 4 weeks
Feature Flags: Enable/disable features without deployment
Weekly Reviews: Early identification of delays

2. Budget Risk Mitigation

Change Control Board: Review all scope changes
Monthly Budget Reviews: Track burn rate
Vendor Negotiations: Lock in rates early
Resource Flexibility: Mix of FTE and contractors

3. User Adoption Risk Mitigation

Beta Program: 50 teachers, 500 students
Training Materials: Videos, guides, webinars
Feedback Loops: Weekly surveys during beta
Champion Program: Early adopter incentives

4. Technical Risk Mitigation

Code Reviews: Mandatory for all changes
Automated Testing: 80% code coverage target
Performance Budgets: Set and monitor limits
Technical Spikes: Research before implementation

Contingency Plans

Scenario 1: 4-Week Delay

Reduce scope to P0 features only
Increase team size for critical path items
Consider November 1 beta launch

Scenario 2: 20% Budget Overrun

Defer P1 features to Phase 2
Negotiate payment terms with vendors
Seek additional funding approval

Scenario 3: Poor Beta Reception

Extended beta period (4 weeks)
Rapid iteration on feedback
Consider design pivot if necessary
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