Semester 2
ECTS: 6
Course Focus:
Practicing iterative design and transitioning from analog to digital prototyping using professional tools.
Key Theory Topics
1. Iterative Design Thinking:
Idea generation and brainstorming Peer testing and feedback loops Transitioning from paper to digital Anchoring emotion in game mechanics 2. Player Experience Design:
Character, Camera, Controller Playtesting strategies using existing games 3. Tools & Technical Foundations (Unity):
4. Framework Application:
MDA and Elements as Drama revisited Pillars, verbs, actions, and patterns reinforced Soft Skills:
Defending and articulating design decisions Organizing and running small-scale playtests Exercises (Graded & Non-Graded):
Physical game design exercise Digital adaptation of an analog concept Multiple cycles of prototyping and peer feedback Output:
Group based functional Unity prototype Application of foundational design theories in practice Comfort with early digital design tools