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Meetings Todo's

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Find Alternative Game editors/Tools/Engines
Teach practical aspects of Game Design without being stuck at learning the tool.
Think about competence skills first
From: Competence → Assignment → What to teach → Teaching plan
Think about Game Design Portfolio focused assignments/results
Where/how do we include Audio in the curriculum
Include GSI student strengths
Reflection and review after each assignment
How would that look like? How do we implement this?
NPC - AI
What do students need to implement bots in their game (inquire alumni)
Oil and Juice
Where/how do we implement this?
Modding existing game
What games lend themselves to gameplay based mods?
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