Skip to content

CBJ (Android)

Release Notes


info

v 1.0.49 -

Rolled out at 10%
Halted on
08/12/2025
Rolled out at 10% after CDN bundle fix
09/12/2025

🛠️ Improvements & Fixes

Metica Ads – Refactored IsInterstitialAdLoaded() and IsRewardedAdLoaded() to address potential loading and stability issues.
Booster Buttons – Fixed an issue where booster buttons were not clickable when tapping on the small quantity holder or the add (+) holder.
Daily Quest – Resolved the 4th quest bug where players could not complete the quest after beating the required number of levels on the first attempt.
Load-out Booster Tutorial – Fixed anchoring and alignment issues across different device resolutions to ensure consistent presentation.
Levels: Added, validated, and tested Levels 281–350.

🚀 Major Feature

Gold Reserve (Piggy Bank) Live-Op – Introduced a new live-ops feature that stores extra coins into the Gold Reserve, encouraging continued engagement and offering additional rewards.
Gold Reserve Icon Animation – Added a slide-in and slide-out animation for the Gold Reserve icon on level completion, synchronized with the coin collection animation for a smooth and rewarding visual effect.

info

v 1.0.48 -

It was rejected because the Play Store flagged the uploaded .aab file as debuggable.

info

v 1.0.47 -

Rolled out at 10%
promoted to 100% on
09/12/2025

🛠️ Bug Fixes & Improvements

Level 41 – Corrected the orange block color back to its original red.
Level 201 – Updated the orange block to its intended dark green color.
Level 135 – Fixed inverted text on Ice Block.

info

v 1.0.46 -

Rolled out at 10%
Discarded on 27th (Level 41 blocker bug)

✨ Improvements & Updates

Level Merging – Integrated Saif/Awais updates up to 340 levels, introducing new features such as Wooden Blocks and Movable Obstacle Blocks.
Addressable Packs – While 340 levels have been merged, 280 levels are currently included in the Addressable (Asset Bundle) packs.
Tied Block FTUE – Added a new onboarding step at Level 85 to properly introduce the Tied Block mechanic.

🚀 Major Feature: CDN Support for Levels

CDN Integration – Implemented a full Content Delivery Network workflow for remote level delivery.
Local + Remote Levels – The first 100 levels are included in the local build, while levels 101 to 280 are hosted on Bunny CDN in packs of 30 for optimal performance and download size.

🌐 CDN Enhancements

Download Progress UI – Added Addressable Download Progress to the transition screen when the required level pack is not yet downloaded.
CDN Catalog Fallback Handling – Implemented fail-safe fallback conditions to ensure stable content delivery even if the CDN catalog fails to load.
Thorough Testing – All 280 CDN-driven levels have been thoroughly tested, along with additional fixes from bug sheet CBJ 45.

📦 SDK Updates (For ICM Reporting)

Firebase – Updated to version 13.0.0 for enhanced analytics and stability.
Adjust – Updated to version 5.4.1 with improved ICM event reporting support.

Bug Fixes & Improvements

megaphone

🧩 Level-Specific Issues

Level Loading / Setup Problems

Level 20 does not load.
Level 56 loads with merge blocks incorrectly.
Level 152 loads incorrectly.
Level 169 loads with merge blocks incorrectly.

Missing or Incorrect Gates

Missing Blue Gate in Level 112 despite blue blocks being present.
Missing Blue Gate in Level 156 despite blue blocks being present.
Missing Blue Gate in Level 212.
Blue Block cannot pass through Blue Gate in Level 279.
Purple Blocks cannot pass through gates in Level 265.
Yellow Single Block requires multiple taps to pass gate in Level 245.
Pink Gate animation appears incorrect in Level 271.

Block Movement / Interaction Issues

Blocks not moveable in Level 247.
Blocks not moveable in Level 264.
Blocks pass through hurdles in Level 233.
Blocks pass through hurdles in Level 257.
Rocket Booster does not work on Bomb Block in Level 235.
Pink and Red Combined Block merges incorrectly in Level 211.
Combined Cyan and Yellow Blocks merge incorrectly in Level 134.
Combined Block requires multiple taps to control after separation.

Ice Block Text Errors

Incorrect Ice Block text in Levels 27, 30, 39, 41, 115, 116, and 201.

Other Level-Specific Issues

Rope count missing in Level 106.
megaphone

🛠 Gameplay / Mechanics

Combined block requires multiple taps after separation.
Yellow Single Block requires multiple taps to pass gate (also listed under level-specific).
megaphone

🎨 UI / Visual

Text and counter overlap on Load-out Boosters.

info

v 1.0.45 -

Rolled out at 99%
promoted to 100% on 26th

🔧 Updates

Levels Reverted – Level 20 & 21 reverted to fix the difficulty and churn

📦 SDK Updates (For ICM Reporting)

Firebase – Updated to version 13.0.0 for enhanced analytics and stability.
Adjust – Updated to version 5.4.1 with improved ICM event reporting support.

info

v 1.0.44 -

Rolled out at 99%
promoted to 100% on 25th

🛠️ Bug Fixes

Inter Ad Fix – Rebuild for inter ad stuck issue fix

📦 SDK Updates (For ICM Reporting)

Firebase – Updated to version 13.0.0 for enhanced analytics and stability.
Adjust – Updated to version 5.4.1 with improved ICM event reporting support.

info

v 1.0.43 -
13/11/2025

✨ New Content

New Levels – Added Levels 211 to 230 for extended gameplay and fresh challenges.

🔧 Updates

Metica SDK – Updated to version 1.13.6.
Interstitial Ads – Added interstitial ad support for Metica.
UI Improvements – Adjusted menu text, holders, and gameplay booster layouts for better visual consistency.

🛠️ Bug Fixes

Infinite Lives Bug – infinite lives when lives are 0 and not able to play
Daily Quest Rewards – Resolved a bug preventing coins from being awarded correctly.
Daily Quest Task – Fixed the progression of beat 2 consecutive levels
Level 12 – Hammer booster on boarding (was missing)
Level 34 – Inverted text on freeze blocks

Want to print your doc?
This is not the way.
Try clicking the ··· in the right corner or using a keyboard shortcut (
CtrlP
) instead.