Building within Scrum Work-frame

UI/Visual Designer Only Tasks

If you're focusing only on the tasks performed by a UI/visual designer, you'll concentrate on the look, feel, and user experience of the app. Here’s how you can organize the design-related tasks in Scrum, leaving out the development or back-end aspects:

1. UI/Visual Design-Specific Tasks for the Product Backlog

These tasks are centered on wireframes, mockups, visual consistency, and user interaction (UX) design.

User Stories for a UI/Visual Designer

As a user, I want a visually clean and intuitive layout so I can easily navigate the app.
As a user, I want an attractive voting mechanism (upvote/downvote buttons) that is easy to interact with.
As a user, I want well-designed categories so I can quickly filter the funniest content.
As a user, I want smooth animations and transitions that enhance my experience without being overwhelming.
As a user, I want visually engaging onboarding screens that explain the app’s features clearly.
As a user, I want a responsive design so the app looks great on any device.
As an admin, I want a consistent visual theme throughout the app, including fonts, colors, and iconography.

2. Sprint Planning (UI/Visual Design Tasks Only)

Each sprint will focus on creating specific elements of the app's design.

Sprint 1 (2 weeks):

Goal: Design the app’s foundational elements like wireframes and high-level visual themes.
Create wireframes for the home screen and category layout.
Design a high-fidelity mockup of the upvote/downvote mechanism.
Select a color scheme and typography for the app.

Sprint 2 (2 weeks):

Goal: Focus on interaction elements and responsiveness.
Create mockups for category pages and filtering system.
Design UI elements for the search bar and search results.
Ensure responsiveness for mobile and tablet views.

Sprint 3 (2 weeks):

Goal: Refine visual feedback and user onboarding experience.
Design animations for voting interactions (e.g., button press animations).
Develop onboarding screens that introduce users to the app’s functionality.
Finalize the visual consistency across all sections (buttons, forms, icons, etc.).

3. Task Breakdown for UI/Visual Design

Sprint 1 Tasks:

Create low-fidelity wireframes of the home page, category page, and search results.
Finalize the visual theme (colors, fonts, and iconography).
Design the upvote/downvote buttons and ensure they match the overall aesthetic.

Sprint 2 Tasks:

Refine high-fidelity mockups for the home screen and category layout.
Create UI for the search bar and user search interactions.
Design category-specific icons and ensure consistency across categories.
Design layouts that work seamlessly across different devices.

Sprint 3 Tasks:

Create and test animations for upvoting/downvoting and saving items.
Develop high-fidelity mockups for onboarding screens.
Refine any outstanding UI elements based on feedback.
Conduct a visual audit to ensure all design elements are cohesive.

4. UI/Visual Designer-Specific Daily Scrum

In a daily stand-up (even if solo), you would focus on:
What UI elements you completed yesterday (e.g., finished wireframes, mockups).
What UI tasks you’ll work on today (e.g., animations, refining mockups).
Any design blockers (e.g., difficulty choosing the right color palette).
Create, especially for your learning/passion projects on , a blog page where you can post these daily stand-ups.

5. Sprint Review and Retrospective (Design-Focused)

Sprint Review: Present your designs to stakeholders, gathering feedback on visual elements.
Sprint Retrospective: Reflect on your design workflow. Did you meet your goals? Were there any challenges with mockups or visual consistency?
By narrowing down your focus to only UI/visual design tasks, you're ensuring all aspects of the app’s look and user interaction are well-executed, while leaving out development and functionality that doesn’t fall under a designer’s role.
Does this breakdown suit your needs for focusing solely on UI/visual design in Scrum?

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