$16,634.60
₽983,437.55
High - draws in outside visitors to enter museum
15%
Reduce the work put into details (water effects, slightly billowing sails etc) and focus more on the Balangay exploration, sound effects, interactions. Where it matters, allow switch to 2D to explore Balangay assets
₽835,921.92
$17,273.20
₽1,021,191.58
Medium - draws in outside visitors to enter museum, but easier than the Balangay to make feel ‘special’ due to the map surface
15%
Reduce the work put into less important details, like route animation and artefact reveal animations.
₽868,012.85
$27,428.80
₽1,621,590.66
High - The prompt is dramatic, and requires a high level of complexity across multiple game styles. Feels central to the museum experience, because it’s on the gun deck. Also after seeing the cannons, the audience will be so disappointed if there are no guns to fire. We need to add cannon interactivity without changing the development cost.
0%
We suggest not changing this, reducing hours may cause too much impact
₽1,621,590.66
$22,233.20
₽1,314,426.78
High - This is on the big central galleon, so it will pull crowds and drive museum visits. Feels central to the museum experience, because it’s on the gun deck.
3%
We suggest not changing this too much, reducing hours may cause too much impact. We’re suggesting a small reduction which will only reduce visual flair and/or reduce # of navigation techniques learned (we had planned to extend the original scope)
₽1,274,993.98