User Experience: A 2D narrative-driven game guides players through the full journey of building a galleon, from keel to sail. The experience unfolds in two phases: sourcing parts at the market, hands-on construction.
Optional Value Add: After the first 2 phases, the player sails their galleon along the historic Acapulco-Manila route. The player has to keep the ship afloat for 2-3 minutes to finish the route. Decisions made in earlier phases directly impact the ship’s performance at sea. Players must complete maintenance challenges to stay afloat—reinforcing the importance of each construction step and component through engaging, interactive gameplay.
Success Metrics:
Visitors follow an interactive story to build their own galleon, making choices that affect how the ship performs at sea. Gameplay is intuitive and fun, using tap or drag-and-drop actions across different stages like forest, market, and shipyard. Rich visuals, sounds, and animations create an immersive experience, bringing the historic Manila-Acapulco route to life. The final ship is revealed in a dramatic sailing scene, giving visitors a sense of accomplishment and connection to history. The game resets smoothly after each session, ready for the next visitor while keeping the experience fresh and engaging.
Project 6 - Base 2D Galleon Building Game Experience Estimate
Base 2D Experience Total: 112 WW hours + 96 Eng hours + $1,500-2,200 pass-through = 270.0 total hours
Project 6 - Optional Wow Factor, Value Add Enhancements
Value Add Total: 20 WW hours + 42 Eng hours + $600-900 pass-through = 80.6 additional hours
Project 6 - Further Polishing (Optional, Highly Recommended)
Pass-Through Cost Breakdown
Base Project Costs ($1,500-2,200)
VO Talent: $1,000-1,500 (Professional English/Filipino narration for 3 phases, ~20-25 minutes total) Sound Effects Library: $300-400 (Market, construction, and ocean ambient sounds) Background Music Library: $200-300 (Historical period music for 3 game phases) Value Add Costs ($600-900)
VO Talent (Phase 3): $400-600 (Additional sailing phase narration, ~5-8 minutes) Sound Effects Library (Phase 3): $200-300 (Ocean voyage and maintenance challenge sounds) Galleon Building Game Specifications
Three-Phase Progression:
Phase 1 (Market): Material sourcing with quality assessment mini-games Phase 2 (Construction): Drag-and-drop ship assembly with craftsmanship challenges Phase 3 (Sailing): 2-3 minute voyage with performance based on previous choices Educational Elements:
Historical Accuracy: Authentic galleon construction methods and materials Cultural Context: Manila-Acapulco trade route significance Decision Consequences: Phase 1 and 2 choices directly impact Phase 3 sailing performance Interactive Learning: Mini-games teach traditional shipbuilding techniques Performance Mechanics:
Material Quality Impact: Better materials lead to stronger, faster ships Construction Precision: Assembly accuracy affects ship durability Maintenance Skills: Players must actively keep ship operational during voyage Dynamic Weather: Storm intensity and ship response based on build quality
Key Features of This Estimate:
Base 2D Experience (270.0 hours) - Phases 1 & 2:
Phase 1 (Market): Material sourcing with vendor interactions and quality assessment mini-games Phase 2 (Construction): Drag-and-drop ship assembly with hammering and rigging mini-games Comprehensive Audio: 20-25 minutes of bilingual narration across both phases Rich Environments: Market scene with 5 vendor stalls, detailed shipyard, 20 ship component sprites Educational Content: Historical accuracy about galleon construction and materials Phase 3 Sailing Enhancement (80.6 hours):
2-3 minute Manila-Acapulco voyage with performance based on previous phase decisions Maintenance challenges: Sail patching, water pumping, rigging repair mini-games Dynamic weather system with storms affecting ship performance Consequence mechanics: Material quality and construction precision impact sailing success Unique Educational Elements:
Decision Consequences System:
Phase 1 material choices affect Phase 2 construction options Phase 2 construction quality determines Phase 3 ship performance Poor choices lead to maintenance challenges during sailing Historical accuracy teaches traditional shipbuilding methods Cultural Integration:
Authentic Filipino galleon construction techniques Manila-Acapulco trade route historical significance Period-appropriate market interactions and materials Cultural context woven throughout gameplay narrative Technical Complexity:
Multi-Phase Game Architecture:
State persistence between game phases Performance calculation algorithms based on player choices Dynamic event system responding to construction quality Interconnected mini-game systems with varying mechanics
The images below are for illustration purposes only.
We could pull from the look of Tipos del País for the art style, but bring it to life in a way similar to Pentiment. In Pentiment, the whole game feels like you’re stepping into an illuminated manuscript, and that approach makes the world feel alive. We can do something similar and let the style drive the experience so it feels like you’re moving through a living illustration.
Below are sample screens taken from Pentiment
Below is a concept art from the game Anno 1800, a game we can draw visual inspiration from
For an optional phase 3, the quality of construction and materials chosen may reflect on the boat visuals.
The player’s galleon may sink in phase 3 if wrong materials were used and if the maintenance tasks aren’t being done