Combat
Detail the combat mechanics if applicable.
Inventory / Economy
Describe how items are managed and the game’s economic systems. Include item storage, equipment, currency, trading, shops, and resource management.
Abilities / Skills
Describe special abilities or skills available to the player. Include how they are unlocked, their effects, limitations, cooldowns, and how they interact with other systems.
Traversal / Movement Systems
Explain how the player moves through the world. Include mechanics such as sprinting, climbing, parkour, mantling, swimming, vehicles, or other traversal features.
Interaction Systems
Describe how players interact with the world. This may include opening doors, activating switches, manipulating objects, solving puzzles, dialogue prompts, or environmental interactions.
AI Behavior
Explain the design of non-player character behaviors. Include enemy logic, detection systems, pathfinding, combat behavior, and reactions to player actions.
Quest / Objective Systems
Outline how objectives are structured and presented to the player. Include mission triggers, tracking systems, completion conditions, and branching paths if applicable.
Multiplayer Systems
Outline multiplayer features if applicable.
AI Behavior
Explain the design of non-player character behaviors.
Save System
Describe how the game’s progress is saved.
Game Rules / Fail States
Explain the conditions that determine success or failure. Include player death, mission failure, respawn systems, penalties, and restart mechanics.
System Interactions
Explain how the major systems interact with each other. For example, how progression affects combat, how inventory affects crafting, or how AI reacts to player abilities.