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Pre-Trip Inspection Enablement & Feedback

Email Enablement:

General Methodology

This feedback has been informed by a decade of experience and principles of cognitive science and instructional design
We did user testing to see where people got stuck and then used the above principles to inform our proposed solutions

Interactivity

Generally, our users had friction as it pertained to the controller interactions, including acclimation, grabbing objects, turning knobs etc.
There were areas where, if a specific action wasn’t done correctly, there wasn’t a way to skip through, or a maximum time out to avoid the learners getting lost. This is crucial and fundamental to all of our trainings.
Based on our user testing, we found that an average learner demographic for training isn’t tech savvy enough.

Feedback - Learning & ID
0
Phase
Feedback Type
Learner Challenge
Image
Solution(s)
Feedback Priority
Summary
1
GLOBAL
Interaction/Navigation
My hand kept getting stuck in places. It was confusing. I felt a disconnect between my real life hand and my virtual hand.
turn off object collision
2 - Important
Open
2
Open
3
GLOBAL
Instructional Design
Why does Coach’s voice breathe heavily at the end of every line? It sounds emotionally disaffected or misaligned to me. Now I’m distracted from the learning material.
Re-record audio with human actor and edit/mix audio appropriately.
3 - Minor
Open
4
GLOBAL
Instructional Design
When I look at a particular area, a blue barrier shows up and I can’t see what I’m trying to look at.
Screenshot 2024-03-06 at 9.29.43 AM.png
Progress indicator does not occlude object in question during gaze trigger.
1 - Critical
Open
5
GLOBAL
Instructional Design
I can’t read the text on the virtual tablet.
adhere to Strivr’s fonts for VR guidelines
2 - Important
Open
6
GLOBAL
Interaction/Navigation
I hear a distracting sound at times when my hand is placed too close to my body.
Conditional triggers - don’t allow tablet to be interacted with when it’s kept in idle state against my body.
3 - Minor
Open
7
GLOBAL
Interaction/Navigation
When I grab for my tablet, it doesn’t enter my hand.
Screenshot 2024-03-06 at 9.26.05 AM.png
Expand object hitbox: all objects should have a much larger selection volume or hitbox so that so that if I’m not wuite in front of an object I don’t have to reach too far to grab it virtually. I should not be penalized for not quite reaching or aligning with an object.
3 - Minor
Open
8
GLOBAL
Interaction/Navigation
My hand got stuck behind my tablet and I couldn’t reach for something in the cabin
Screenshot 2024-03-06 at 9.23.59 AM.png
turn off object collision
1 - Critical
Open
9
GLOBAL
Interaction/Navigation + Instructional Design
I don’t know what I was supposed to be looking for, and I wasn’t told why my answer was incorrect.
leverage immediate, tailored feedback globally
1 - Critical
Open
10
MENU/LOBBY
Interaction/Navigation
I am not oriented correctly in relation to the virtual dashboard/desk (eg I am above it and looking to the side)
Simple, single-button re-orientation: I can push a single button down for 1 second and it re-orients me directly in front of the table. I can do this as many times as I like.
Expand object hitbox: all objects should have a much larger selection volume or hitbox so that so that if I’m not wuite in front of an object I don’t have to reach too far to grab it virtually. I should not be penalized for not quite reaching or aligning with an object.
1 - Critical
Open
11
MENU/LOBBY
Interaction/Navigation
I was not super sure when exactly I should press the start button
image-2.png
mark button “start” / add instruction to hit start button... can be implemented with timer so that if learner takes too long, instructions/guidance is provided
1 - Critical
Open
12
MENU/LOBBY
Interaction/Navigation
I dropped the cartridge and I can’t reach it.
Object respawns: respawns if it is dropped and isn’t picked up after 1-2 seconds.
Object snap-to-hand: if I’m close enough when grabbing an object, it snaps to my hand. This way I don’t have to bend too far to use the object.
1 - Critical
Open
13
MENU/LOBBY
Interaction/Navigation
I am at my desk and the desk is in the way of where I need to put my hand/controller to hit the start button.
Redesign with minimal movement requirements
Simple, single-button re-orientation: I can push a single button down for 1 second and it re-orients me directly in front of the table. I can do this as many times as I like.
(Tutorial should cover this)
1 - Critical
Open
14
MENU/LOBBY
Interaction/Navigation
I am grabbing at the cartridge but I can’t seem to pick it up.
Expand object hitbox: all objects should have a much larger selection volume or hitbox so that so that if I’m not wuite in front of an object I don’t have to reach too far to grab it virtually. I should not be penalized for not quite reaching or aligning with an object.
2 - Important
Open
15
MENU/LOBBY
Interaction/Navigation
When I attempt to exit the experience, I can’t get the lever to fully pull down.
simple physical interactions: when manipulating objects like levers and switches, pulling the grab button and moving in a short and planar direction (1-3 inches, straight line) is enough to trigger the desired animation or object state.
1 - Critical
Open
16
EXPERIENCE INTRODUCTION
Instructional Design
I don’t have a clear conceptual framework of what I’m going to be learning and/or assessed on. I don’t know how it ties more broadly to my work as a trucker.
Screenshot 2024-03-06 at 9.32.48 AM.png
Add LOs: explain verbally and via graphics the structure of the experience and what I should be taking away from it cconceptually.
1 - Critical
Open
17
CABIN
Interaction/Navigation + Instructional Design
I couldn’t get the brake valves to pull. (I didn’t know I had to pull further than I was and my arm kept bumping into my chair)
Screenshot 2024-03-06 at 9.31.33 AM.png
simple physical interactions: when manipulating objects like levers and switches, pulling the grab button and moving in a short and planar direction (1-3 inches, straight line) is enough to trigger the desired animation or object state.
1 - Critical
Open
18
CHOCK PLACEMENT
Interaction/Navigation + Instructional Design
I didn’t know what I was learning when I was asked to place the chock and I couldn’t reach the tire to place it properly because I was sitting.
Screenshot 2024-03-06 at 9.31.04 AM.png
If we are TRAINING proper placement, decouple gross motor movement from spatial mental modeling and visual object recognition, ie require the learner to select the tire, then bring the tire to the learner’s eye level and have them place the chock freely beneath the tire. Provide tailored and immediate corrective feedback if they place it incorrectly.
If it is an ASSSSMENT, do not show learners outline of how chock should be placed.
1 - Critical
Open
19
CHOCK PLACEMENT
Instructional Design
I can’t read the words “wheel chock placement” in the chock diagram
Screenshot 2024-03-06 at 9.28.59 AM.png
adhere to Strivr’s fonts for VR guidelines
1 - Critical
Open
20
UNDER CARRIAGE INSPECTION
Instructional Design
I don’t know what I’m supposed to be looking for when I look undercarriage. In fact I can’t even really see under the carriage because I am sitting.
Screenshot 2024-03-06 at 9.29.43 AM.png
Bring undercarriage view to learner’s eye level.
1 - Critical
Open
21
HEADLIGHT INSPECTION
Instructional Design
I don’t know why my answer to marking the headlight as failed was wrong. I was just told it was wrong.
Incorporate tailored corrective feedback: tell me all the ways the headlight could have been but was not broken.
1 - Critical
Open
22
HEADLIGHT INSPECTION
Instructional Design
To me it looked like the headlight might be busted, but it wasn’t.
Screenshot 2024-03-06 at 9.27.58 AM.png
Refine graphic texture on headlight to be clearer when it is in a working (unbroken) state.
2 - Important
Open
23
HEADLIGHT INSPECTION
Interaction/Navigation + Instructional Design
Why did I have to grab the headlight? Did I grab it the way I was supposed to?
Screenshot 2024-03-06 at 9.27.33 AM.png
Contextual feedback/instruction: either before or after the assessment, explain to me why the action was necessary, even if it wasn’t shown or demonstrated.
2 - Important
Open
24
LICENSE PLATE INSPECTION
Interaction/Navigation + Instructional Design
Why did I have to grab the license plate? Did I grab it the way I was supposed to?
Contextual feedback/instruction: either before or after the assessment, explain to me why the action was necessary, even if it wasn’t shown or demonstrated.
2 - Important
Open
25
BUMPER INSPECTION
Interaction/Navigation + Instructional Design
Why did I have to grab the bumper? Did I grab it the way I was supposed to?
Screenshot 2024-03-06 at 9.26.44 AM.png
Contextual feedback/instruction: either before or after the assessment, explain to me why the action was necessary, even if it wasn’t shown or demonstrated.
2 - Important
Open
26
ENGINE INSPECTION
Interaction/Navigation
I can’t get the hood of the truck to open
Screenshot 2024-03-06 at 9.25.15 AM.png
simple physical interactions: when manipulating objects like levers and switches, pulling the grab button and moving in a short and planar direction (1-3 inches, straight line) is enough to trigger the desired animation or object state.
OR
remove interaction altogether: we are not testing learners on gross motor movements
1 - Critical
Open
27
ENGINE INSPECTION
Interaction/Navigation
I can’t hit ok on the placard when I’m inspecting the engine.
turn off object collision
2 - Important
Open
28
CABIN INSPECTION
Interaction/Navigation
I can’t hit ok on the placard when I’m inspecting the cabin.
turn off object collision
2 - Important
Open
29
CABIN INSPECTION
Interaction/Navigation + Instructional Design
I can’t read the gauges on the dashboard.
Screenshot 2024-03-06 at 9.23.03 AM.png
Bring gauges closer to learner: decouple gross motor function and spatial awareness from visual object recognition and comprehension. These are separate skills. In other words, have the learner select the gauges to come to you the learner so they can inspect them without requiring too much movement.
1 - Critical
Open
30
CABIN INSPECTION
Interaction/Navigation + Instructional Design
I couldn’t buckle my seat belt
simple physical interactions: when manipulating objects like levers and switches, pulling the grab button and moving in a short and planar direction (1-3 inches, straight line) is enough to trigger the desired animation or object state.
2 - Important
Open
There are no rows in this table
Humulo VR Enablement & General User Feedback
0
Phase / Aspect
Impact on User
Description / Feedback
Image
Pitfalls
1

Controller Mappings

1 - Critical
For the scope of this training, you would be using the following buttons:
Trigger button + Grab button to hold objects
Headset Gaze to view and inspect objects
image.png
2

Recommended Boundary Setting

1 - Critical
Following boundary and config settings are recommended:
One can conduct the training in a “sitting” state
Preferably choose a “Medium” boundary since you may need an arms length of space.
image.png
3

Picking the right training

1 - Critical
Use your virtual hands to pick up the “Challenge” cartridge and place it in the cartridge.
Make sure to use both “grab” and “trigger” buttons to pick up the cartridge
image.png
People tend to drop the cartridge quite frequently and it doesn’t come back instantly.
4

Pressing the Start Button

1 - Critical
image.png
Users were not super sure on when exactly they should press the start button
5

Clicking on the Placards

1 - Critical
A user can use either their left hand or right hand to click on placards by hovering their hand close to the placard
Please know that there might be occlusion wherein your hand may look as if it’s behind the placard. Just make sure you reach the “OK” button and it lights up, and it should automatically click.
image.png
6

Grabbing and Pulling


1 - Critical
The user may have to pull the knob by moving the controller hand substantially to pull the valve “virtually”. This represents the amount of motion it may need for a user to pull the truck knob in real life.
image.png
7

Bending Forward to Lift Objects

1 - Critical
There are instances where the user may have to bend forward to move objects. Thus, the user may want to ensure that there is an arms length worth of free space to do safely.
image.png
8

Turn On / Off 1 by 1

1 - Critical
Make sure to turn on the windshield wipers 1 by 1.
Make sure the user doesn’t turn the wiper off until all of them have been turned on.
image.png
9

Turning Knobs

1 - Critical
Make sure to turn on the high beams first, check the box and then turn them off after checking the box
High beam: Turn the knob upwards
Low beam: Turn the knob downwards.
image.png
Turning the knob off and on can be really confusing and there are instances where users will pre-check the low and high beams but the experiences will still ask them to turn on and off the knobs.
10

To-Do-List

2 - Important
The checklist will always be anchored to the user, underneath their eyes, close to their waist.
At any point of time throughout the training, the user can grab it and hold it, with either their left or right hand, to check of items from the list.
image.png
11

Grabbing & Moving Objects

2 - Important
The user may have to grab and move objects within the training. In this specific example, it involves grabbing and placing a stopper under the truck wheel
image.png
12

Grabbing and Lifting

2 - Important
Training may also involve grabbing and lifting objects which requires both “Trigger” + “Grab button plus hand motion.
This is why an arms length of space around the user would be helpful.
image.png
13

Grabbing Headlights & Lates

2 - Important
image.png
The user may have to grab headlights, number plates and the bumper but this may not be super helpful for a user.
14

Training vs Assessment

2 - Important
image.png
There is no reference for what constitutes a leaking or damaged engine.
Add a “training” exprieence to this module or incorporate feedback and guidance at each checkpoint when a learner fails.
15

Headset Gaze

3 - Minor
The user will need to inspect by looking at the highlighted area.
The user gaze will be marked by the focus signs that will help them inspect specific objects.
image.png
16

Shiny NPC

3 - Minor
NPC has a shiny lining around it which can be a little distracting
image.png
17

Checking Off the List

The user will have a checklist that they will need to check off within the training.
This will require them to press the box that needs to be checked for a period until the yellow progress bar fills the whole box.
Once done, a tick mark should appear and the user will know if they’ve answered the question correctly or not.
image.png
There are no rows in this table

Walkthrough Video

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