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Rider Debugger and SetUp Tutorial

Set-Up Debugger

Download (My IDE of choice), open, and create a new project. Be sure to select .NET class library and to set the Framework to .Net Framework v.4.7.2
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Now we will create a SubModule.XML file. Go to the path below, and create the ExampleUIMod directory.
Mount & Blade II Bannerlord/Modules/ExampleUIMod
Create a SubModule.XML file. Paste this code. For information about what each node means, go to
<Module>

<Name value="ExampleUIMod"/>

<Id value="ExampleUIMod"/>

<Version value="a1.0.0"/>

<SingleplayerModule value="true"/>

<MultiplayerModule value="false"/>


<DependedModules>

<DependedModule Id="Native"/>

<DependedModule Id="SandBoxCore"/>

<DependedModule Id="Sandbox"/>

<DependedModule Id="StoryMode"/>

</DependedModules>


<SubModules>

<SubModule>

<Name value="ExampleUIMod"/>

<Version value="a1.0.0"/>

<DLLName value="ExampleUIMod.dll"/>

<SubModuleClassType value="ExampleUIMod.SubModule"/>

<Tags/>

</SubModule>

</SubModules>

</Module>


Return back to Rider, and now click on Add Configuration located top right.
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Click the plus button

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6, Select Net Executable
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Now click on the folder icon next to Exe path and choose your BannerlordLauncher.exe. Located here:
C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client
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Now select apply then ok. You have successfully configured the debugger!
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Run Debugger

To run the debugger simply press the bug icon located top-right.
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For more information on Debugging, please consult the documentation:

SubModule Setup

Right Click References and add this .dll file:
TaleWorlds.MountAndBlade.dll
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Paste the following code:
using TaleWorlds.MountAndBlade;

namespace ExampleUIMod
{
public class SubModule: MBSubModuleBase
{
protected override void OnSubModuleLoad()
{
base.OnSubModuleLoad();
}
}
}
Congrats! you have configured your SubModule!

Configuring Build Output

When you delve deeper into builder epic C# mods, you will want to configure the build output and filename.
Right-click ExampleUIMod in RIder and click Properties.
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Go to Debug and set the Output path to this directory. You will need to create a bin folder and a Win64_Shipping_Client folder. Click Ok
C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ExampleUIMod\bin\Win64_Shipping_Client\
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Now you are ready to create amazing mods!
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