CheckTexture()
Gets the texture from the CharacterTableau and creates a 2D texture from it setting providedTexture.
GetTexture()
Calls CheckTexture() and returns the 2D Texture.
Clear()
Calls OnFinalize() for the characterTableau
Clears base
SetTargetSize()
calls base implementation and calls the function
for the the characterTableau as well.
Tick()
Calls CheckTexture() and characterTableau.OnTick()