A brief description of the minigame and its core gameplay loop.
Purpose: Why is this feature or minigame being developed? How does it fit into the overall app or platform?
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1.4 Objectives:
What are the goals of this feature? (e.g., improving user engagement, learning, skill progression)
What player behaviors or outcomes do you want to see?
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1.5 Target Audience:
Who is the intended audience for this minigame? (e.g., kids, families, casual gamers, skill learners)
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2. Gameplay Design
2.1 Core Mechanics:
Description: What are the core mechanics of the minigame (e.g., tapping, swiping, solving puzzles)?
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Controls: How does the player interact with the game? (e.g., buttons, gestures)
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Objective: What is the goal of the game? (e.g., score points, complete levels, time-based challenges)
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2.2 Game Flow:
A step-by-step breakdown of how a player interacts with the game from start to finish. This should include:
Start menu, tutorials, and/ or minigame onboarding.
The in-game experience (e.g., rounds, levels, etc.).
Gameover, restart options, and reward system.
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2.3 Game Modes:
Are there different game modes? (e.g., single-player, multiplayer, timed mode, challenge mode)
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2.4 Challenges/Obstacles:
What challenges or obstacles does the player face? How do these escalate as the game progresses?
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