<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Storrowed</title>
<style>
body { margin: 0; }
canvas { background-color: #e0ffff; display: block; }
.button-container { text-align: center; }
.truck-button { padding: 10px; margin: 5px; }
</style>
</head> add600 add600
<body>
<canvas id="gameCanvas" width="800" height="400"></canvas>
<div class="button-container">
<button class="truck-button" style="background-color: #90ee90;" onclick="reverse('1')">Reverse 1</button>
<button class="truck-button" style="background-color: #ffa500;" onclick="reverse('2')">Reverse 2</button>
<button class="truck-button" style="background-color: #add8e6;" onclick="reverse('3')">Reverse 3</button>
<button class="truck-button" style="background-color: #add600;" onclick="reverse('4')">Reverse 4</button><<br>
<button class="truck-button" style="background-color: #90ee90;" onclick="accelerate('1')">Accelerate 1</button>
<button class="truck-button" style="background-color: #ffa500;" onclick="accelerate('2')">Accelerate 2</button>
<button class="truck-button" style="background-color: #add8e6;" onclick="accelerate('3')">Accelerate 3</button>
<button class="truck-button" style="background-color: # add600;" onclick="accelerate('4')">Accelerate 4</button>
</div>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const trucks = [
{ color: '#90ee90', label: '1', position: 0, speed: 1 },
{ color: '#ffa500', label: '2', position: 0, speed: 1 },
{ color: '#add8e6', label: '3', position: 0, speed: 1 }
{ color: '# add600, label: '4', position: 0, speed: 1 }
];
const overpassPosition = canvas.width - 100;
const truckWidth = 100;
const truckHeight = 50;
const truckCabWidth = 35;
const truckWheelRadius = 10;
let interval;
function drawRiver() {
ctx.fillStyle = '#00008b';
ctx.fillRect(0, 0, canvas.width, 10);
}
function drawTruck(truck, yPosition) {
ctx.fillStyle = truck.color;
ctx.fillRect(truck.position, yPosition, truckWidth, truckHeight);
ctx.fillRect(truck.position + truckWidth, yPosition + 10, truckCabWidth, truckHeight - 20);
ctx.fillStyle = '#000000';
ctx.beginPath();
ctx.arc(truck.position + 20, yPosition + truckHeight, truckWheelRadius, 0, Math.PI * 2);
ctx.arc(truck.position + truckWidth - 20, yPosition + truckHeight, truckWheelRadius, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#ffffff';
ctx.font = '20px Arial';
ctx.fillText(truck.label, truck.position + truckWidth / 2 - 10, yPosition + truckHeight / 2 + 10);
}
function drawOverpass() {
ctx.fillStyle = '#a9a9a9';
ctx.fillRect(overpassPosition, 0, 20, canvas.height);
}
function checkCollision(truck, yPosition) {
if (truck.position + truckWidth > overpassPosition) {
ctx.clearRect(truck.position, yPosition, truckWidth, 20);
clearInterval(interval);
}
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawRiver();
drawOverpass();
trucks.forEach((truck, index) => {
let yPosition = 50 + (truckHeight + 20) * index;
drawTruck(truck, yPosition);
checkCollision(truck, yPosition);
truck.position += truck.speed;
});
}
function reverse(label) {
const truck = trucks.find(t => t.label === label);
truck.position = Math.max(truck.position - 10, 0);
}
function accelerate(label) {
const truck = trucks.find(t => t.label === label);
truck.position = Math.min(truck.position + 10, overpassPosition - truckWidth);
}
interval = setInterval(draw, 30 * 60000 / (canvas.width - truckWidth)); // Set the interval for 30 minutes to reach the overpass
</script>
<p><small><strong>HBP# 824714</strong></small></p>
</body>
</html>