Enjoy new immersive experiences, exploring virtual worlds
Enjoy socialising
Problem (assumed) worth solving:
Need for pleasant, immersive environment
Need for active community engagement
Need for tools to express own creativity
Reasons to focus on them:
+ Sustainable in the long term
+ Well known segment
Segment name: Grinders
Description
Want to make money (play to earn)
Are actively looking for new crypto games
Enjoy gaming and can build up loyalty
Problem (assumed) worth solving:
Need a way to have fun while earning
Need an easy way to play and earn
Reasons to focus on them:
+ Easier to acquire
Segment name: Curious
Description
New users who are just curious to see what’s out there
New to crypto and blockchain gaming
Problem (assumed) worth solving:
Need a reason to keep using project after they try it out
Need good onboarding / tutorial experience
Reasons to focus on them:
+ Potential for very large user base
- Difficult to acquire and measure
Website requirements
- Game preview
Show some art and what the game looks like
Show what users can be (come) in the game
Show avatar personalization options (clothing, badges, social, achievement points)
- Eyecatcher / “Wow effect”
Website needs to “wow” visitor at first glance
Have some kind of interactive, gamified experience
- Project Info
Show information about the team and competences, explain why we are the best for this project
Website need to answer the question “is this a scam?” just by looking at it
Show roadmap
Explain how / when user can start playing
Show tokenomics, how to monetize and create value
- Branding
Transmit trust, professionalism
Explain why this is a safe place
Show partnerships
- Investors info
Explain how and why to invest in and support the project
Sketches
Marina
Circle, and weird things inside, like evolving world. People will be able to see weird creatures doing weird stuff. It’s going be a rotating circle around this world. You see like a blur, so people feel intrigue like OMG what it’s that. And this rotating thing will be like small chapters, why us, game, invests. And then you press and you see the whole scene about that chapter. You don’t need to scroll, you click on what you’re interested in and you see how the world changes towards that chapter.
Javi
simple landing structure: header, hero, social proof (supporters), features (what you can do inside the game), footer.
Adrian
hero image, something appealing at first sight. Bottom, serious part: safety, who we are.
Right: the news; dynamic, up-to-date content, also a section to highlight what the community is doing. Something that is changing, that it’s new every day.
Bruno F.
Hero image, you can see the game, the art and the concept (e.g. island and a concert). The image is 2d static, but when you scroll it you see some movement (like in
). Then key aspects of the game. Then less important information
Bruno D.
Loved Marina’s style. Show most important features of the game.
Action points
Define quantifiable criteria (metrics) and milestones for defining the success of the project i.e. “6 months from now, we will have a growing user base of at least 1k users per day”; “users will interact with the website / game for at least 40-60 minutes per day on average”, etc.
Design a great landing page with a “wow” effect which clearly states the value proposition. This should make up for the lack of a prototype, showing the game’s main features and appealing to both users and investors. → Web designer / content writer
Define user personas and a marketing strategy for each. For each target customer segment, find representatives for marketing and user research. These could be found in competitors’ communities, or people who are potentially interested but still unaware of crypto and NFT games.
Define onboarding and retention strategy for “curious” users. Define user requirements for those users who are not blockchain-savvy so that we can design an optimal onboarding experience that will make them want to come back to the project.
Consult legal expert of regions where launch is planned. To make sure to comply with legal policies once the game is launched, should we have players younger than 18 y.o. May also look into how other projects are dealing with this.
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