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Write a Java Pokedex Application which uses a factory method to create 10 Pokemon and store them in a pokeball data structure V2


Write a Java Pokedex Application which uses a factory method to create 10 pokemon and store them in a pokeball data structure

To create a Java Pokedex application that uses a factory method to create Pokémon and stores them in a "Pokeball" data structure, you'll need to follow these steps. This application will demonstrate the use of the Factory design pattern, object-oriented principles, and basic Java collections.

Step 1: Define the Pokémon Class

First, create a simple Pokemon class. This class will represent individual Pokémon with basic attributes.

public class Pokemon {
private String name;
private String type;
private int level;

public Pokemon(String name, String type, int level) {
this.name = name;
this.type = type;
this.level = level;
}

// Getters and Setters
public String getName() {
return name;
}

public String getType() {
return type;
}

public int getLevel() {
return level;
}

@Override
public String toString() {
return "Pokemon{" +
"name='" + name + '\'' +
", type='" + type + '\'' +
", level=" + level +
'}';
}
}

Step 2: Create the Pokémon Factory

The factory class will have a method to create Pokémon. This is the Factory Method pattern, which allows the creation of objects without specifying the exact class of object that will be created.
public class PokemonFactory {

public static Pokemon createPokemon(String name, String type, int level) {
return new Pokemon(name, type, level);
}
}

Step 3: Define the Pokeball Data Structure

A Pokeball will just be a wrapper around a collection (like an ArrayList) that stores Pokémon.

import java.util.ArrayList;
import java.util.List;

public class Pokeball {
private List<Pokemon> pokemons;

public Pokeball() {
pokemons = new ArrayList<>();
}

public void addPokemon(Pokemon pokemon) {
pokemons.add(pokemon);
}

public List<Pokemon> getAllPokemons() {
return pokemons;
}
}

Step 4: Create and Store Pokémon in the Pokedex Application

Now, you can create a main application class that uses the PokemonFactory to create Pokémon and stores them in a Pokeball.

public class PokedexApp {
public static void main(String[] args) {
Pokeball pokeball = new Pokeball();

// Creating and adding 10 Pokémon
pokeball.addPokemon(PokemonFactory.createPokemon("Pikachu", "Electric", 50));
pokeball.addPokemon(PokemonFactory.createPokemon("Charmander", "Fire", 40));
// Add more Pokémon here...

// Displaying all Pokémon
for (Pokemon pokemon : pokeball.getAllPokemons()) {
System.out.println(pokemon);
}
}
}

Running the Application

Compile and run the PokedexApp class. You should see the list of Pokémon that were created via the factory method and stored in the Pokeball.

Further Considerations

You might want to expand the Pokemon class to include more attributes or behaviors.
Consider implementing more advanced features like search functionality within the Pokeball class.
Always remember to adhere to Java coding standards and best practices, like proper naming conventions and using comments for documentation.
This application can be extended to interact with a database or a GUI for a more interactive experience.



To incorporate a Pokémon battle into your Java application, you'll need to add some new functionality to the existing Pokemon class and introduce a new class or method to handle the battle logic. Below is a simplified approach to implement a basic Pokémon battle system.

Step 1: Enhance the Pokémon Class

First, modify the Pokemon class to include attributes and methods necessary for a battle, such as hit points (HP), attack, and a method to perform an attack.
javaCopy code
public class Pokemon {
private String name;
private String type;
private int level;
private int hp; // Hit Points
private int attack;

public Pokemon(String name, String type, int level, int hp, int attack) {
this.name = name;
this.type = type;
this.level = level;
this.hp = hp;
this.attack = attack;
}

// Getters and Setters

public void attack(Pokemon opponent) {
System.out.println(this.name + " attacks " + opponent.getName());
opponent.reduceHp(this.attack);
}

public void reduceHp(int damage) {
this.hp -= damage;
if (this.hp < 0) {
this.hp = 0;
System.out.println(this.name + " fainted!");
}
}

// toString method
}

Step 2: Create a Battle Class

Create a new class to handle the logic of a Pokémon battle. This class will take two Pokémon and allow them to battle until one faints.
javaCopy code
public class PokemonBattle {

public void startBattle(Pokemon pokemon1, Pokemon pokemon2) {
System.out.println("Battle starts between " + pokemon1.getName() + " and " + pokemon2.getName());

while (pokemon1.getHp() > 0 && pokemon2.getHp() > 0) {
pokemon1.attack(pokemon2);
if (pokemon2.getHp() > 0) {
pokemon2.attack(pokemon1);
}
}

if (pokemon1.getHp() <= 0) {
System.out.println(pokemon1.getName() + " lost the battle!");
} else {
System.out.println(pokemon2.getName() + " lost the battle!");
}
}
}

Step 3: Modify the Pokedex Application

In your PokedexApp class, create two Pokémon using the PokemonFactory and start a battle using the PokemonBattle class.
javaCopy code
public class PokedexApp {
public static void main(String[] args) {
Pokemon pikachu = PokemonFactory.createPokemon("Pikachu", "Electric", 50, 100, 30);
Pokemon charmander = PokemonFactory.createPokemon("Charmander", "Fire", 40, 100, 25);

PokemonBattle battle = new PokemonBattle();
battle.startBattle(pikachu, charmander);
}
}

Running the Application

When you compile and run the PokedexApp class, you will now see a simple simulation of a Pokémon battle between the two created Pokémon.

Further Development

Implement a more complex battle system considering Pokémon types, special moves, and status effects.
Add a user interface to allow users to choose moves.
Consider adding a turn-based system where each Pokémon can choose from a set of moves.
Implement a more sophisticated damage calculation algorithm that considers Pokémon levels, types, and specific moves.
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