Lecture on Swift Objects for iOS App Development
In this session, we will explore the fundamental concepts of objects in Swift, how to create and use them, and understand their importance in building robust and maintainable iOS applications.
Objectives:
Understand the concept of objects in Swift. Learn how to define and create objects, and apply them to delivering specific algorithms within our Application. Understand the 4 principles of Object-Oriented Design Patterns:
Encapsulation (protecting state safety)
Inheritance/Abstraction
Polymorphism
Practice creating and using objects through progressive code drills.
Here is a comparative chart that highlights the key differences and similarities between Swift classes, structures, and protocols:
Summary of Key Points
Classes are reference types and support inheritance. They are ideal for defining complex objects that share state and require reference semantics. Structures are value types and do not support inheritance. They are best used for simple data structures and scenarios where value semantics are desired. Protocols define a blueprint of methods, properties, and other requirements. They are used to define common interfaces and enable polymorphic behavior across different types.
Example Code for Each
Class Example
swift
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class Person {
var name: String
var age: Int
init(name: String, age: Int) {
self.name = name
self.age = age
}
func displayInfo() {
print("Name: \(name), Age: \(age)")
}
}
Structure Example
swift
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struct Car {
var make: String
var model: String
func displayInfo() {
print("Car Make: \(make), Model: \(model)")
}
}
Protocol Example
swift
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protocol Greetable {
var name: String { get }
func greet()
}
class Person: Greetable {
var name: String
init(name: String) {
self.name = name
}
func greet() {
print("Hello, \(name)!")
}
}
struct Animal: Greetable {
var name: String
func greet() {
print("Animal \(name) says hello!")
}
}
Conclusion
Understanding the differences and appropriate use cases for classes, structures, and protocols is essential for writing robust and efficient Swift code. Classes are powerful for complex objects that need reference semantics, structures are excellent for simple data types with value semantics, and protocols provide a flexible way to define shared functionality across different types.
What are Objects in Swift?
The purpose of OBJECTS is to model entities in the real world.
Tangible:
Intangible: relationship
In Swift, objects are instances of classes or structures that encapsulate data and behavior. They are fundamental building blocks for creating complex applications by grouping related properties and methods together.
Objects help in organizing code, promoting reuse, and maintaining a clear separation of concerns.
We will learn to use UML Unified Modeling Language to plan and structure our Objects before writing them.
Key Concepts:
Class and Structure: Both can define objects, but classes have additional features like inheritance and reference semantics. Properties: Variables or constants defined within a class or structure. Methods: Functions defined within a class or structure. Initialization: Process of setting up an object with initial values. Creating Objects in Swift
Defining a Class
class Person {
var name: String
var age: Int
init(name: String, age: Int) {
self.name = name
self.age = age
}
func displayInfo() {
print("Name: \(name), Age: \(age)")
}
}
Creating an Instance of a Class
let person1 = Person(name: "John Doe", age: 30)
person1.displayInfo() // Output: Name: John Doe, Age: 30
Defining a Structure
struct Car {
var make: String
var model: String
func displayInfo() {
print("Car Make: \(make), Model: \(model)")
}
}
Creating an Instance of a Structure
swift
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let car1 = Car(make: "Toyota", model: "Camry")
car1.displayInfo() // Output: Car Make: Toyota, Model: Camry
Encapsulation and Inheritance
Encapsulation
Encapsulation is the concept of hiding the internal state of an object and requiring all interaction to be performed through an object's methods.
Example:
class BankAccount {
private var balance: Double = 0.0
func deposit(amount: Double) {
balance += amount
}
func withdraw(amount: Double) {
balance -= amount
}
func getBalance() -> Double {
return balance
}
}
let account = BankAccount()
account.deposit(amount: 1000)
print(account.getBalance()) // Output: 1000.0
Inheritance
Inheritance allows a class to inherit properties and methods from another class.
Example:
swift
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class Animal {
func sound() {
print("Some generic animal sound")
}
}
class Dog: Animal {
override func sound() {
print("Bark")
}
}
let myDog = Dog()
myDog.sound() // Output: Bark
Progressive Code Drills
Drill 1: Basic Class and Object Creation
Define a class Book with properties for title and author. Initialize these properties using an initializer. Create an instance of Book and print its details. swift
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class Book {
var title: String
var author: String
init(title: String, author: String) {
self.title = title
self.author = author
}
func displayInfo() {
print("Title: \(title), Author: \(author)")
}
}
let book1 = Book(title: "1984", author: "George Orwell")
book1.displayInfo() // Output: Title: 1984, Author: George Orwell
Drill 2: Encapsulation
Define a class Rectangle with private properties width and height. Create methods to set and get the dimensions. Add a method to calculate the area of the rectangle. swift
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class Rectangle {