Java Objects: Make an OBJECT Oriented tik tak toe game in which user plays with computer
Learning Outcome: Introduction to Java Objects and Object-Oriented Tic Tac Toe Game
Introduction to Java Objects
Learning Outcomes:
Understand the concepts of classes, objects, and object-oriented programming.
Learn how to create classes and instantiate objects in Java.
Understand the basics of encapsulation, inheritance, and polymorphism.
Activities and Exercises:
Introduction to object-oriented programming (OOP) concepts (15 minutes)
Creating classes and objects in Java (15 minutes)
Encapsulation and data hiding (15 minutes)
Inheritance and polymorphism (15 minutes)
Designing the Object-Oriented Tic Tac Toe Game
Learning Outcomes:
Understand the structure of a basic Tic Tac Toe game.
Learn how to design classes and objects for the game.
Implement game logic using OOP principles.
Activities and Exercises:
Analyzing the Tic Tac Toe game requirements (15 minutes)
Designing classes and objects for the game (15 minutes)
Implementing the game logic (30 minutes)
Adding a Computer Player to the Tic Tac Toe Game
Learning Outcomes:
Learn how to create a simple AI for the computer player.
Understand how to implement game strategies for the computer player.
Integrate the computer player into the existing game.
Activities and Exercises:
Introduction to simple AI concepts for Tic Tac Toe (15 minutes)
Implementing a basic strategy for the computer player (15 minutes)
Integrating the computer player into the game (30 minutes)
Here's an outline of the classes and methods for the Object-Oriented Tic Tac Toe game:
Player class
name: String
symbol: char
getName(): String
getSymbol(): char
makeMove(Board, int, int): boolean
HumanPlayer class (extends Player)
makeMove(Board, int, int): boolean
ComputerPlayer class (extends Player)
makeMove(Board): boolean
findBestMove(Board): int[]
Board class
board: char[][]
displayBoard(): void
isCellEmpty(int, int): boolean
markCell(int, int, char): boolean
isFull(): boolean
checkWin(char): boolean
TicTacToe class
board: Board
player1: Player
player2: Player
startGame(): void
The TicTacToe class will have the main method that initializes the game objects and starts the game loop. The ComputerPlayer will implement a basic strategy (e.g., random moves or minimax algorithm) to make its moves.
Here's the complete code for a simple Tic Tac Toe game in Java, where the user plays against the computer. This code uses the basic strategy provided earlier.
import java.util.Scanner;
import java.util.Random;
publicclassTicTacToe {
privatechar[][] board;
privatefinalchar USER = 'X';
privatefinalchar COMPUTER = 'O';
privatefinalchar EMPTY = '.';
publicTicTacToe() {
board = newchar[3][3];
initializeBoard();
}
privatevoidinitializeBoard() {
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 3; col++) {
board[row][col] = EMPTY;
}
}
}
publicvoidprintBoard() {
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 3; col++) {
System.out.print(board[row][col]);
}
System.out.println();
}
}
publicbooleanisBoardFull() {
for (int row = 0; row < 3; row++) {
for (int col = 0; col < 3; col++) {
if (board[row][col] == EMPTY) {
returnfalse;
}
}
}
returntrue;
}
publicbooleanhasWon(char player) {
// Check rows and columns
for (int i = 0; i < 3; i++) {
if ((board[i][0] == player && board[i][1] == player && board[i][2] == player)
|| (board[0][i] == player && board[1][i] == player && board[2][i] == player)) {
returntrue;
}
}
// Check diagonals
if ((board[0][0] == player && board[1][1] == player && board[2][2] == player)
|| (board[0][2] == player && board[1][1] == player && board[2][0] == player)) {
returntrue;
}
returnfalse;
}
publicvoidmakeMove(int row, int col, char player) {
if (row >= 0 && row < 3 && col >= 0 && col < 3 && board[row][col] == EMPTY) {
if (game.isBoardFull() && !game.hasWon(game.USER) && !game.hasWon(game.COMPUTER)) {
game.printBoard();
System.out.println("It's a draw!");
}
}
}
This code consists of a TicTacToe class with methods for initializing, printing, and updating the game board. It also checks for a win or draw and makes moves for both the user and the computer.
The main method serves as the game loop, prompting the user for input and making the computer move.
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