Share
Explore

Assignment Earth: The Galatic Guardians: The Epic Java Space Defenders DUE OCT 3

The Galatic Guardians:



Loading…

Using Unified Process to design the methods in your Java Application:


Peter’s Book of Java Knowledge:

Assignment: Make a 1980s style Arcade Game “Space Defenders”:

Lesson Title: Space Battle Defenders Game Development
Objective: ​Understand and implement object-oriented programming principles in Java to create a space battle defenders game.
Design Driven programming: UML (Class Interaction Diagram, Object Interaction Diagram - Method Choreography), Unified Process, Tracability Matrix
- Apply concepts of classes, objects, inheritance, and polymorphism in the game development process.
- Gain practical experience in event handling and game mechanics within a graphical user interface (GUI) environment.

Lesson Plan:

Module 1. Introduction to Object-Oriented Programming and Game Design

megaphone

Lecture Content for Module 1: Introduction to Object-Oriented Programming and Game Design

Title: Understanding Object-Oriented Programming and Game Design Principles

Slide 1: Title Slide


Module 1: Introduction to Object-Oriented Programming and Game Design

Slide 2: Introduction (3 mins)

Welcome to Module 1 of our Java Space Defenders Game Development course. In this module, we will lay the foundation for understanding object-oriented programming concepts and how they relate to game design.
Slide 3: Object-Oriented Programming (OOP) (8 mins) - Overview of Object-Oriented Programming (OOP) and its core principles: encapsulation, inheritance, and polymorphism. - Explanation of classes and objects as the building blocks of OOP and their representation in the context of a game.
Slide 4: Classes and Objects (5 mins) - Detailed explanation of classes as blueprints for objects and objects as instances of classes. - Illustration of creating classes and instantiating objects in Java using code examples.
Slide 5: Inheritance (5 mins) - Definition of inheritance and its role in promoting code reusability and creating a hierarchical relationship between classes. - Discussion of how inheritance can be applied in game design to represent relationships between game elements.
Slide 6: Polymorphism (4 mins) - Definition of polymorphism and its ability to enable flexibility and modularity in code. - Practical examples of polymorphism in the context of a game, such as different types of game characters or actions.
Slide 7: Game Design Principles (3 mins) - Overview of fundamental game design principles, including game mechanics, user interactions, and graphical user interface (GUI) design. - Introduction to the structure and key components of the space battle defenders game that we will be developing throughout this course.
Slide 8: Structure of the Space Battle Defenders Game (2 mins) - Breakdown of the game's structure, including the player's spaceship, enemy ships, game board, and interactive elements. - Explanation of how object-oriented programming concepts will be applied to represent and manage the game elements.
Slide 9: Conclusion and Summary (2 mins) - Recap of the key points covered in this module, emphasizing the connection between object-oriented programming and game design. - Encouragement for students to explore OOP concepts further and consider how they can be leveraged in their own game development projects.
Slide 10: Q&A Session (3 mins) - Open the floor for any questions or clarifications regarding the content covered in this module.
The introductory content for Module 1 aims to establish a solid understanding of object-oriented programming principles and their relevance to game design. It sets the stage for students to apply these concepts in the development of the space battle defenders game using Java.

2. Setting Up the Project (20 mins)

- Discuss the setup of the Java project in an integrated development environment : IntelliJ IDEA - Student Worksheets to create the necessary project structure and packages.

3. Creating the Game Elements (60 mins)

- Introduction to the essential game elements such as the spaceship, enemies, phasers, torpedos, and game space. - Demonstration of creating the relevant classes and their attributes, as well as establishing the relationships between the game elements.

4. Implementing Game Mechanics (45 mins)

- Explanation of event handling and user input processing in Java. - Walkthrough of implementing movement controls for the spaceship, enemy spawning, shooting mechanics, and collision detection.

5. Designing the Graphical User Interface (30 mins)

- Introduction to Java's Swing or JavaFX for creating the game's graphical user interface. - Demonstration of creating the game window, displaying game elements, and updating the interface based on game events.

6. Testing and Debugging (20 mins)

- Emphasize the importance of testing the game's functionality and identifying and resolving potential bugs. - Explain how to run the game, test different scenarios, and troubleshoot common issues.

7. Conclusion and Next Steps (15 mins)

- Recap of the key concepts learned during the lesson. - Suggest further enhancements or features that the students can implement to expand the game.
Assignment: Continue working on the space battle defenders game as a hands-on project, implementing additional features such as power-ups, multiple levels, or leaderboard integration.
Document your code and provide a brief report on their implementation choices and challenges faced.
Assessment: Evaluate the students based on their ability to apply object-oriented programming principles, implement game mechanics, and create a functional graphical user interface for the space battle defenders game.
Additional Resources: - Links to relevant tutorials, documentation, and sample code for Java game development.
This lesson plan aims to engage students in practical, hands-on learning while fostering an understanding of object-oriented programming and game development concepts in Java.
Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.