import React, { useState } from 'react';
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
function Board() {
// State for squares and which player's turn it is
const [squares, setSquares] = useState(Array(9).fill(null));
const [isXNext, setIsXNext] = useState(true);
// Handle click on squares
const handleClick = (i) => {
const squaresCopy = squares.slice();
// If square already filled or game won, return
if (squaresCopy[i] || calculateWinner(squares)) {
return;
}
// Mark square and switch player
squaresCopy[i] = isXNext ? 'X' : 'O';
setSquares(squaresCopy);
setIsXNext(!isXNext);
};
// Render square component
const renderSquare = (i) => {
return <Square value={squares[i]} onClick={() => handleClick(i)} />;
};
const winner = calculateWinner(squares);
let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (isXNext ? 'X' : 'O');
}
return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{renderSquare(0)}
{renderSquare(1)}
{renderSquare(2)}
</div>
<div className="board-row">
{renderSquare(3)}
{renderSquare(4)}
{renderSquare(5)}
</div>
<div className="board-row">
{renderSquare(6)}
{renderSquare(7)}
{renderSquare(8)}
</div>
</div>
);
}
function App() {
return (
<div className="App">
<h1>React Tic Tac Toe</h1>
<Board />
</div>
);
}
export default App;
// Helper function to calculate game winner
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}