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Instructor Guide — GoVenture Entrepreneur
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Curriculum Guide

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This Curriculum Guide helps instructors with the scope and sequence of course planning for GoVenture Entrepreneur. Choose the number of hours you would like to use GoVenture resources in your curriculum and review the suggested activities in the table below.
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How to use this guide

GoVenture can be used as a supplement to enhance an existing curriculum for 2, 5, 10, or 20 hours, or it can be used as the core of a curriculum for a course that requires 40 hours or more. Various options are included in the table below.
Testing and assessment time is not included in the tables below — refer to the Instructor Guide for assessment options.
This guide is provided as a helpful resource — instructors may choose to use any resources in any sequence desired to best match their instructional objectives. Time allocated to each activity can be expanded using the many resources provided.
GoVenture Entrepreneur includes three levels of businesses with increasing complexity — Lemonade Stand, Kiosk, and Full business. Everyone should progress in the exact order shown, but instructors may choose to stop at a particular level based on the profile of their students and the time available.

Scope and Sequence

Choose the number of hours you would like to use GoVenture resources in your curriculum and review the suggested activities in the table below.
DAYS = simulation days not real days
Scope and Sequence
0
Simulation Activity
2 HOURS
5 HOURS
10 HOURS
15 HOURS
> 15 HOURS
1
Play Lemonade Stand
14 DAYS
0.5 HOURS
30 DAYS
1 HOUR
30 DAYS
1 HOUR
30 DAYS
1 HOUR
Follow the 15 HOURS column and add Additional Resources
2
Play Kiosk
30 DAYS
1.5 HOURS
90 DAYS
4 HOURS
60 DAYS
3 HOURS
90 DAYS
4 HOURS
Follow the 15 HOURS column and add Additional Resources
3
Play Full Business
100 DAYS
6 HOURS
60 DAYS
4 HOURS
Follow the 15 HOURS column and add Additional Resources
4
Play Full Business SECOND RUN
100 DAYS
6 HOURS
Follow the 15 HOURS column and add Additional Resources
There are no rows in this table
For an Accounting Course:
Lemonade Stand | 30 days | 1 hour
Kiosk with Automatic Accounting | 30 days | 1.5 hours
Kiosk with Manual Accounting | 30 days | 3.0 hours
Kiosk with Automatic Accounting | 30 - 90 days | 1.5 - 4.5 hours
Additional Resources & Activities
0
1
Microlearning
Provides 5-7 hours of learning based on the number of topics you choose.
2
Videos
Provides many hours of learning based on the number of videos you choose.
3
Lessons & Activities
Over 50 activities provide 30 hours of learning based on the number of activities you choose. Most activities require 20 - 40 minutes to complete.
4
Business Learning
& Activity Book
Over 200 pages provide 5 to 10 hours of reading and activities. The same content in this book is presented as videos and quizzes in the Microlearning modules.
5
Debriefs
Host live debrief discussions to review student performance and allow students to share their observations and best practices with their classmates.
6
Accounting
To teach accounting, play the Kiosk business a second time but with manual accounting. Play 30 days (3 hours).
7
Simulation
Allow students to play the simulation for more simulated days, or allow students to play a second or third simulation with the option to choose a different type of business. Play time will vary but a rough estimate is 1 hour to play 30 simulated business days in Lemonade Stand and Kiosk. Full business requires 2 hours to play 30 simulated business days.
There are no rows in this table

Syllabus


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