Iterations in VFX can be defined as systematic cycles of creation, evaluation, and refinement, each focused on one of three key purposes: verifying whether the visual effects effectively contribute to the storytelling, exploring creative possibilities, or improving the quality of the output. This focused approach ensures that each iteration targets a specific aspect of the project, allowing decision makers, such as the director or VFX supervisor, to streamline the process. This makes it easier to make targeted adjustments and quickly determine if a different direction is needed to better serve the story.
Before starting an iteration, a clear objective must be established, along with precise, measurable criteria that serve both as guidance and as benchmarks for assessing progress.
To optimize the efficiency of the VFX process, it is crucial to minimize the length of each iteration. During these iterations, only the necessary amount of work should be completed to allow decision makers, such as the director or VFX supervisor, to effectively determine whether the current VFX approach enhances the story or if adjustments are needed. This approach ensures that time and effort are not wasted on excessively refining visual effects that may not ultimately contribute to the final product.
Each iteration should:
Start with a clear goal based on previous feedback.
Have all inputs and information available so the artist can finish iteration without interruption
Incorporate quantitative and qualitative assessments to evaluate if the goals are met.
The output from iteration is either use for the reviewor is used as an input in linked task.
End with a review session that collects feedback and outlines the next steps.
Iterations in Soko
Each task has default iteration with number 100
Maximum amount of iteration is 100
Iterations in linked task are linked based on iteration number
When tasks has the same iteration number, it means that before we can start working on outgoing task iterations, iterations of incoming task needs to be completed
Linked iteration can be dependent or independent
When iteration is independent, next iteration of the specific task can start before the other linked iterations with the same number are completed
When iteration is dependent, next iteration of the specific task can start after all linked iterations with the same number are completed. See image below. Orange lines from it. 10 compositing. This mean that next iteration of Lookdev or Lighting can start once iteration 10 of compositing is completed.
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