Product Iteration

Product Iteration 5

Column
Column 1
1
Status
FINISH
2
Owner
3
Contributors
4
Approved
5
Due date
6
Decision
7
On this page
There are no rows in this table

🎯 Goals

Findings the social features

👥 User Segments

Primary: Active player of any mobile game (internal)
User:
Maulana Buhori
Sylvia/Suli
Andi Rizki

❓ Problem statement

Define what’s makes a user want to be friends from strangers

🔎 Solution hypothesis

Interest in Profile will make user wants to be friendly with strangers
If we give a friend recommended to a user, most likely they want to be friends with them
The community will make users want to befriend strangers
If we have 1 on 1 chat/matchmaking with strangers it makes users want to make new friends

if we give much interaction (invite to channel, invite to play mini-games, invite to the community) options on the chat room/ channel, most likely users will come back to interact again in the platform

Creating A Channel or Private Channel will make user easy to create an inner circle

❓ Success Criteria

Users feel easy to find new friends

Users are willing to interact 2-3-4 times on the platform

Users feel easy to create an inner circle

🌈 Product Changes / Initiatives

Users feel easy to find new friends

Column
Column 1
Option 1
Option 2
Option 3
Option 4
1
Overview
Add more data interest on profile Page each users
Add Friend recommendation based on user activity
Add Community for each game that Noctua Platform have
Add Chat room and Tinder for Gamers
2
Hypothesis
Interest in Profile will make user wants to be friendly with strangers
If we give a friend recommendation to a user, most likely they want to be friends with them
The community will make users want to befriend strangers
If we have 1 on 1 chat/matchmaking with strangers it makes users want to make new friends
3
Link (WIP)
(In Game Homepage)
(Server Page)
(Flow 2 Prototype)
(Flow 1 Prototype)
(Tooltip Animation)
4
Result
Having a full profile helps to decide add/accept friends
"86% match" to know the context how much the similarities are (Percentage on Profile)
prefer friends recommendation more than strangers matchmaking
Information about “playing similar games“ will trigger user to view other user profile
community can make users befriend with strangers
Users are not comfortable to see the UI are like HAGO, they more comfortable using DISCORD
Not understand about “Menu“ on Chat Room
3-4 Priority when users are asked to choose
Feels like HAGO & Bumble
Not Aware if already matched it means becomes “Friend”
user feels it is too long if he has to wait until the match first then he can be invited to play
5
Win, Lose, Change, Unknown
WIN
WIN Notes: can become the trigger for seeing their profile
UNKNOWN
What kind of community makes users want to make friends with strangers?
how effective the community is at getting strangers to become friends.
LOSE
Matchmaking is the last feature that user visit
6
New Findings
Live Room feels like HAGO and most users are unwilling to chat.
if the users in the room are from foreigner, most users will uncomfortable to reply or chat in the room
7
There are no rows in this table

✅ Follow-up (Result)


Decision
Status
Next steps
1
DECIDED / IN REVIEW / OTHER

2
There are no rows in this table

💎 Source files

Type /link to add links to design files.


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