Environments should be
abstract and minimal, with emphasis being placed on the virtual objects user interacts with reinforce or represent an element of the narrative Merry-go-round
An outside space (track, mountains) expressed through sound and minimal visuals Weather orientated: wind to start and splashing footsteps, leading to rain in VO7 and drying up in VO8
Resilience
An indoor space (gym) expressed through sound and minimal visuals
Environment types
Literal
There perhaps isn’t benefit in placing athletes into environments they are familiar with unless you are doing something to them to emphasise the story, e.g. a gym where laws of physics don’t apply or has a tiny/huge scale
360 video
Feels like you are in a real place, but an observer, not present. Humans in it are interesting but distracting.
360 image
Semi-literal
Floating track around you, miniature scale
Abstract
Pass-through with shader effects related to story
Weather patterns