abstract and minimal, with emphasis being placed on the virtual objects user interacts with
reinforce or represent an element of the narrative
be audio and visual
Merry-go-round
An outside space (track, mountains) expressed through sound and minimal visuals
A circular space?
Weather orientated: wind to start and splashing footsteps, leading to rain in VO7 and drying up in VO8
Resilience
An indoor space (gym) expressed through sound and minimal visuals
A square space?
Environment types
Literal
There perhaps isn’t benefit in placing athletes into environments they are familiar with unless you are doing something to them to emphasise the story, e.g. a gym where laws of physics don’t apply or has a tiny/huge scale