88 Kearny VR Prototype and Interactive Graphics. This project required the creating of a series of digital effects and interactions within a built environment. Using Unreal we pre-visualized these effects and interactions with the client in Virtual Reality. This allowed us to demonstrate the scale and immersive feel before construction of the installation was completed.
Using Unreal to visualize interactions with int the space prior to construction. This video is a recording from the headset.
Real-time Dandelion Simulation created with rigid body dynamics. Seed releases are driven by pulses detected from a sensor when people enter the elevator bay from the lobby.
Interactive Koi fish respond designed to be responsive to the presence of people.
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