Plugin Boss.mll is loaded
Workplace (top R corner) → Bifrost Fluid → will bring up Boss menu on top
Create Primary Wave:
Create a plane, scale up to XYZ: 24, Subdvision W and H: 300
Boss (top bar) → Boss Editor → Create Spectral Wave (2nd left blue icon)
Select BossOuput layer → BossSpectral_Primary in attribute:
-Patch size (larger give weaker wave)
-Resolution (determine how much cache produced)
-Wind Attribute (input speed and direction based on Beaufort chart and Boss guide:)
Still in Spectral_Primary, In Simulation Attributes, tick Use Horizontal Displacement (make both X and Y axis interact), WaveSize: 3.8
Create Secondary Wave and give Material:
Go to Boss Editor again, Create another Spectral Wave, rename as Secondary
R click, assign new material → ai standard surface → Preset (in attribute menu) → Deep Water → Replace
Add SkyDrome and camera, place the camera view on water surface, render in Arnold
To modify the wave:
Go to Spectral_Primary → Foam Attribute, tick Enable → Cusp Min: 0.025
Go to Boss Editor → click Cache All icon (if not cache, the foam effect not show)
Select the BossOutput layer → R click, Material Attribute → Emission → Weight: Create Node → File → choose the image of 1st foam Image in:
C:\Users\Admin\Documents\maya\projects\Wave using BOSS\cache\Boss\Wave BOSS.mb
Tick Use Image Sequence
Final Render