Lighing/Render/Material

Vray 5 shader & create glass/water material

Sample and Test article:

>
For standard Vray material editor:
In Diffuse,
Opacity: black color means transparent, white is fully visible
Self-illumination color white means it illuminates
In Refraction:
Glossiness level for shinesness
In Coat:
to shaders like woods,car paint
In sheen:
(for fabric material) HSV: 0,60,100, glossiness: 0.19-0.91; add Noise in texture, change its mix strength
In Bump:
For pattern on surface

Create glass/water material

Add V-ray material:
Create Fog Glass:
Diffuse: black color
Reflection: white color, glossiness 0.98, tick Lock Fresnel IOR
Refraction: white color, Refraction IOR: 2, in Transluency, Fog: yellow color, fog bias: -2.58 (tick Refract thin walled)

Silkscreen Glass:
Reflection: White,
....
Create Water:
Diffuse: black color
Relfection and refraction: Color: HS: 0, V: 91%, Refraction IOR: 1.33


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