Unreal Engine:

UE Sequence Setting

Export movie render queue
-Place Cinecamera actor->Cinematics->Add New Level Sequence->Drag the camera actor in the sequence timeline-> Create necessary keyframes@Transform
(RE: check if the keyframes transformed applied by dragging the cursor on timeline)
-Select the keyframes->Right click-> Tick Linear @key interpolation
-Top L: Window-> Cinematics-> Movie Render Queue->Drag the sequence (in Content Browser) into the queue->Click Unsaved Config-> Turn off jpg sequence-> Click +Setting, select .exr Sequence
- Click +Setting, add Anti-aliasing (for higher quality export)-> Tick Override Anti Aliasing->Change to 3 at Spatial Sample Count (deal with moving object), and to 5 at Temporal Sample Count (deal with static object)
- Click Output, choose output destination (Output Directory, use a folder to contain as it's a sequence output), resolution (prefer 4k, 4096x2048)-> Accept-> Render (Local) i.e. Render in the own machine

Using Multiple Cameras for Cinematic Sequence
A. Cinematics->Add Master Sequence->Number of Shots: Type 1 ->Create Master Sequence;
Open "Shot0010_01" in Sequences->Master1->Shots, delete the CineCameraActor and Camera Cuts in the sequence; rename the sequence as Camera3shot
Cinematics-> Add 2 New Sequence, named as Camera1Shot and Camera2Shot respectively. So all together there is 3 shots. (0:00- 5:40)
B. Assign CineCamera Actor on each sequence:
Add 3 Cine Camera Actors in the scene-> Open each Sequence->+Track->Actor to Sequencer->Choose the Cameras (until 18:00)
C. Merge Camera shots together:
Open Master1Master sequence @Content Browser-> +Track->Shot Track-> Click + button, add those 3 created shots respectively on the Shot Track and edit on timeline.
Click "Render" @Sequencer (not on L top Cinematic button)-> Capture Movie




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