"Play" in UE in Realtime
Open "Blueprint level"-> add "Variables" (left side), rename as "media"
Type "Event BeginpPlay" in node graph, drag "media" in graph-> change variable type of "media" as "Media Player" (right side)-> click "object reference", choose "Change Variable Type" in the alert box, wait to search is done...
Click "Compile" will bump up "Default Value"-> choose "Media Player"-> Type "Open Url" in graph
Connect "media" to Target and "Event BeginaPlay" to the Play sign. Paste the Url link.
8:50 to 9:45
Camera Tracker
Drag "Empty Actor" in scene rename as Camera Tracker and create "cine camera actor" put under Camera Tracker lbel in World Outline
Edit "Camera Tracker" nodes: 20:37 to 22:00, 25:05 to 26:27
When the tracker works, connect to the camrea and enbale following plugin:
Blackmagic Media Player, Timecode Synchronizer, Media Framework Utilities, Composure
Create "Media Profile" (menu bar) for camrea timecode feed in UE: 28:40 to 30:34
(Optional) Create "Media Bundle" under right click>"Media" in Content Browser for 3D display of video feed in UE > 30:55 to 32:00
HDRI 360 Background setting
Open the downloaded HDRI pciture, untick "sRGB" in "Texture,
rise "Max. Texture Size" to 4096(4k) 8192 (8k) in Compression Settings
& change "Mip Gen Setting" to "NoMipmaps" in Level of Details
Create new material as "HDRI Background", shading Model to "Unlit", tick "Two Sided", then set the nodes: 4:09 to 8:31
(Remark: Texture Sample chooses the HDRI picture at texture; Absolute World Position in "Coordinates"; 0,0,0 node from "Constant 3Vector"; Brightness, RotationAngle & RotationPosiiton renamed from ""Constant" converted to Parameter". Set Brightness default value as 1.0.)
Right click HDRI Background material and create an "instance", then double click on instance to adjust brightness, rotation angle and position.
Open "Engine Content", filter "Static Mesh", type "EditorSkySphere" and drag it to the scene.
Unfilter Static Mesh and back to Content, drag the "HDRI Background Instance" into the scene.
Metahuman Animation (Download AnimStarterPack from marketplace)
Match skeleton between Metahuman and mannaquin: 5:00 to 9:55
If can't find animation at sequener after retargeting, try to duplicate AnimStarterPack AnimBP: 8:40 to 8:54
Scale Texture
Open wanted Material's node, add "Text Coordinate" and connect to UVs on Texture sample.
Export 3d Max projects to UE:
-In 3d Max, Export→ Save file location, Save as type: Unreal Datasmith→ Export option: Visible Objects (export all things from 3d Max), Active Time Segment (if there is keyframe animation want to export from 3d Max).
-In UE, click Datasmith icon (top menu), selected the exported file (*.UDATASMITH), click Import
Project setup of Plugin needed, if the 3dMAx projects contains: gITF, IFC, C4D, FBX, CAD files
Tick the following Plugins:
-Datasmith Importer (most important one which controls exports from 3d Max, Revit or SketchUp.
-Datasmith gITF, IFC, C4D, FBX, CAD Importers