Trigger BP events in Sequencer

Trigger sequence in game



Create level sequence
Add actor and necessary animation
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Create a Trigger Box in scene

Select the trigger box, open level BP
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Question, not sure how to determine and change the default BP that is opened when using the way above to open BP

R click and choose the follow node:
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Drag the sequence from outliner in event graph (should be in scene already when the sequence created)
Or R click, create a reference to sequence:
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Now the trigger sequence is played when the character interacts the trigger box, the animation will be reset after each trigger (i.e. turn back to game mode after the sequence played)

If for some animation that just want to be triggered once (can’t trigger anymore even go to the trigger box again), and let the sequence animation keeps at the finished status:
The delay duration should be longer than the sequence duration, so the anim can be played completely
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Method 2 setting cut scene BP:

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Another way to keep finished anim : set Keep state when finished if want the completed anim set at final timeline:
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To skip the animation sequence (force to end before it finishes play) with a hotkey:

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P.S If not using trigger box, can create a BP actor as a trigger, it’s BP will be:

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