Mograph effect

Transform Effect

Import 2 objects, position them overlapping each other (e.g. Head and Helmet here)
On Halmet, Shift+ R click → Smooth
Alt+Shift +D to delete history
Modify → Freeze Transformation
→ Hide the Helemt
Delete the polygon below neck part in Head layer (face mode → L click 1 face, then Shift+double click) → Use default material → select the head
delete history
Modify → Free Transformation
In Head layer, open Node Editor → remove all nodes inside from the graph (icon below Options tab in editor) → Drag Head layer into Node graph
Select the head → Face mode → select the whole area of the head
Shift + R click → Extract Face (2 nodes will create in node editor)
Select polyChipOff1 in node graph → set the values as follow (translate Y should be 0)→ Untick Keep Faces Together
image.png
Set Key for the adjusted values above at 30F; set all values to 0 at 10F

Create new node in node editor → Drag Helemt this time to the graph → repeat set procedure to add Extracted Face Nodes → set same Poly Chop Off History as the Head layer
Go to 20F to set Key for the values above, while 40F for all values to 0 (opposite to the Head)

Select the Head layer, Go to FX (F5) → MASH (top bar) → Utilities → Create MASH Blend Deformer (a new node created in Head node graph) → Select the defromer node attribute
→ Open Connections tab → drag Helmet layer to Blend Mesh box
image.png
Set key of Blend value 0 at 10F, value 1 at 30F
Remark: The Helemt layer is suppose to be hidden all the time, ust let the Head layer does the work.
Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.