Improved tutorial:
Change VR pawn Class settings from Pawn to Character
Disable teleport and snapturn nodes
Create a new input action called IA move2D
Open it and change to axis2D vectxor 2D
Add deadzone in modifiers (lower thresold 0.2 means 20% to makes action move)
Add the move2D in IMC Default
Add oculus touch L and R thumbsticl
Back to VR Pawn, add the nodes below (split XY direction and value)
Scale value set to 25 (determine how fast characer moves)
Now it moves ok but not follow camera facing direction
To make it works, follow Improved tutorial:
Create Move around and Turn around input actions:
Move Around:, change to axis2D
Turn Around, same as Move around:
Add to IMC Default
Go to VR pawn, add a arrow component, called Forward Arrow (not child in any component)
Hidden it in game if wanted
To event graph:
For turn around:
Uncheck Rotation Yaw in details (to let rotation not based on head movement)
For move around: